tests/seq.py
author Mads Kiilerich <madski@unity3d.com>
Wed, 01 Jun 2016 21:40:52 +0200
branchstable
changeset 29294 077d0535f51f
parent 28722 2cd8c3b0bd11
child 35171 08b8b56bd2e8
permissions -rwxr-xr-x
bundle2: don't assume ordering of heads checked after push Usually, the heads will have the same ordering in handlecheckheads. Insisting on the same ordering is however an unnecessary constraint that in some custom cases can cause pushes to fail even though the actual heads didn't change. This caused production issues for us in combination with the current version of https://bitbucket.org/Unity-Technologies/hgwebcachingproxy/ .

#!/usr/bin/env python
#
# A portable replacement for 'seq'
#
# Usage:
#   seq STOP              [1, STOP] stepping by 1
#   seq START STOP        [START, STOP] stepping by 1
#   seq START STEP STOP   [START, STOP] stepping by STEP

from __future__ import absolute_import, print_function
import sys

start = 1
if len(sys.argv) > 2:
    start = int(sys.argv[1])

step = 1
if len(sys.argv) > 3:
    step = int(sys.argv[2])

stop = int(sys.argv[-1]) + 1

for i in xrange(start, stop, step):
    print(i)