tests/test-debugindexdot.t
author Mads Kiilerich <madski@unity3d.com>
Wed, 01 Jun 2016 21:40:52 +0200
branchstable
changeset 29294 077d0535f51f
parent 17490 a03c3ba3e4b5
child 37282 435481393198
permissions -rw-r--r--
bundle2: don't assume ordering of heads checked after push Usually, the heads will have the same ordering in handlecheckheads. Insisting on the same ordering is however an unnecessary constraint that in some custom cases can cause pushes to fail even though the actual heads didn't change. This caused production issues for us in combination with the current version of https://bitbucket.org/Unity-Technologies/hgwebcachingproxy/ .

Just exercise debugindexdot
Create a short file history including a merge.
  $ hg init t
  $ cd t
  $ echo a > a
  $ hg ci -qAm t1 -d '0 0'
  $ echo a >> a
  $ hg ci -m t2 -d '1 0'
  $ hg up -qC 0
  $ echo b >> a
  $ hg ci -m t3 -d '2 0'
  created new head
  $ HGMERGE=true hg merge -q
  $ hg ci -m merge -d '3 0'

  $ hg debugindexdot .hg/store/data/a.i
  digraph G {
  	-1 -> 0
  	0 -> 1
  	0 -> 2
  	2 -> 3
  	1 -> 3
  }

  $ cd ..