view tests/test-filecache.py.out @ 30233:3afde791dce1 stable

largefiles: handle that a found standin file doesn't exist when removing it I somehow ended up in a situation where hg crashed on an unlink I introduced in 328545c7d8a1. I don't know how it happened and can't reproduce it. It seems like it only can happen when the file is removed between the time of check in a working directory context walk that finds a standin file, and the time of use when we try to remove it because the corresponding largefile doesn't exist. But better safe than sorry: replace the plain unlink with unlinkpath with ignoremissing=True. That will also remove remaining empty directories, which arguably is more correct.
author Mads Kiilerich <madski@unity3d.com>
date Thu, 27 Oct 2016 20:06:33 +0200
parents 57830bd0e787
children
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basic:

* neither file exists
creating
* neither file still exists
* empty file x created
creating
* file x changed size
creating
* nothing changed with either file
* file x changed inode
creating
* empty file y created
creating
* file y changed size
creating
* file y changed inode
creating
* both files changed inode
creating

fakeuncacheable:

* neither file exists
creating
* neither file still exists
creating
* empty file x created
creating
* file x changed size
creating
* nothing changed with either file
creating
* file x changed inode
creating
* empty file y created
creating
* file y changed size
creating
* file y changed inode
creating
* both files changed inode
creating
repository tip rolled back to revision -1 (undo commit)
working directory now based on revision -1
repository tip rolled back to revision -1 (undo commit)
working directory now based on revision -1

setbeforeget:

* neither file exists
string set externally
* file x created
creating
string from function
* string set externally again
string 2 set externally
* file y created
creating
string from function

antiambiguity: