view tests/test-hghave.t @ 30233:3afde791dce1 stable

largefiles: handle that a found standin file doesn't exist when removing it I somehow ended up in a situation where hg crashed on an unlink I introduced in 328545c7d8a1. I don't know how it happened and can't reproduce it. It seems like it only can happen when the file is removed between the time of check in a working directory context walk that finds a standin file, and the time of use when we try to remove it because the corresponding largefile doesn't exist. But better safe than sorry: replace the plain unlink with unlinkpath with ignoremissing=True. That will also remove remaining empty directories, which arguably is more correct.
author Mads Kiilerich <madski@unity3d.com>
date Thu, 27 Oct 2016 20:06:33 +0200
parents 342ab95a1f4b
children 5af78c524f34
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Testing that hghave does not crash when checking features

  $ hghave --test-features 2>/dev/null

Testing hghave extensibility for third party tools

  $ cat > hghaveaddon.py <<EOF
  > import hghave
  > @hghave.check("custom", "custom hghave feature")
  > def has_custom():
  >     return True
  > EOF

(invocation via run-tests.py)

  $ cat > test-hghaveaddon.t <<EOF
  > #require custom
  >   $ echo foo
  >   foo
  > EOF
  $ run-tests.py $HGTEST_RUN_TESTS_PURE test-hghaveaddon.t
  .
  # Ran 1 tests, 0 skipped, 0 warned, 0 failed.

(invocation via command line)

  $ unset TESTDIR
  $ hghave custom

(terminate with exit code 2 at failure of importing hghaveaddon.py)

  $ rm hghaveaddon.*
  $ cat > hghaveaddon.py <<EOF
  > importing this file should cause syntax error
  > EOF

  $ hghave custom
  failed to import hghaveaddon.py from '.': invalid syntax (hghaveaddon.py, line 1)
  [2]