tests/test-ui-color.py
author Mads Kiilerich <madski@unity3d.com>
Sat, 27 Apr 2013 23:19:52 +0200
changeset 21087 3fb2affb023f
parent 19322 ff1586a3adc5
child 28682 2e5be704bc96
permissions -rw-r--r--
largefiles: make cat on standins do something cat of a standin would silently fail. The use of standins is mostly an implementation detail, but it is already a bit leaking. Being able to see the content of standins might be convenient for debugging.

import os
from hgext import color
from mercurial import dispatch, ui

# ensure errors aren't buffered
testui = color.colorui()
testui.pushbuffer()
testui.write(('buffered\n'))
testui.warn(('warning\n'))
testui.write_err('error\n')
print repr(testui.popbuffer())

# test dispatch.dispatch with the same ui object
hgrc = open(os.environ["HGRCPATH"], 'w')
hgrc.write('[extensions]\n')
hgrc.write('color=\n')
hgrc.close()

ui_ = ui.ui()
ui_.setconfig('ui', 'formatted', 'True')

# we're not interested in the output, so write that to devnull
ui_.fout = open(os.devnull, 'w')

# call some arbitrary command just so we go through
# color's wrapped _runcommand twice.
def runcmd():
    dispatch.dispatch(dispatch.request(['version', '-q'], ui_))

runcmd()
print "colored? " + str(issubclass(ui_.__class__, color.colorui))
runcmd()
print "colored? " + str(issubclass(ui_.__class__, color.colorui))