view mercurial/bdiff.c @ 30451:41a8106789ca

util: implement zstd compression engine Now that zstd is vendored and being built (in some configurations), we can implement a compression engine for zstd! The zstd engine is a little different from existing engines. Because it may not always be present, we have to defer load the module in case importing it fails. We facilitate this via a cached property that holds a reference to the module or None. The "available" method is implemented to reflect reality. The zstd engine declares its ability to handle bundles using the "zstd" human name and the "ZS" internal name. The latter was chosen because internal names are 2 characters (by only convention I think) and "ZS" seems reasonable. The engine, like others, supports specifying the compression level. However, there are no consumers of this API that yet pass in that argument. I have plans to change that, so stay tuned. Since all we need to do to support bundle generation with a new compression engine is implement and register the compression engine, bundle generation with zstd "just works!" Tests demonstrating this have been added. How does performance of zstd for bundle generation compare? On the mozilla-unified repo, `hg bundle --all -t <engine>-v2` yields the following on my i7-6700K on Linux: engine CPU time bundle size vs orig size throughput none 97.0s 4,054,405,584 100.0% 41.8 MB/s bzip2 (l=9) 393.6s 975,343,098 24.0% 10.3 MB/s gzip (l=6) 184.0s 1,140,533,074 28.1% 22.0 MB/s zstd (l=1) 108.2s 1,119,434,718 27.6% 37.5 MB/s zstd (l=2) 111.3s 1,078,328,002 26.6% 36.4 MB/s zstd (l=3) 113.7s 1,011,823,727 25.0% 35.7 MB/s zstd (l=4) 116.0s 1,008,965,888 24.9% 35.0 MB/s zstd (l=5) 121.0s 977,203,148 24.1% 33.5 MB/s zstd (l=6) 131.7s 927,360,198 22.9% 30.8 MB/s zstd (l=7) 139.0s 912,808,505 22.5% 29.2 MB/s zstd (l=12) 198.1s 854,527,714 21.1% 20.5 MB/s zstd (l=18) 681.6s 789,750,690 19.5% 5.9 MB/s On compression, zstd for bundle generation delivers: * better compression than gzip with significantly less CPU utilization * better than bzip2 compression ratios while still being significantly faster than gzip * ability to aggressively tune compression level to achieve significantly smaller bundles That last point is important. With clone bundles, a server can pre-generate a bundle file, upload it to a static file server, and redirect clients to transparently download it during clone. The server could choose to produce a zstd bundle with the highest compression settings possible. This would take a very long time - a magnitude longer than a typical zstd bundle generation - but the result would be hundreds of megabytes smaller! For the clone volume we do at Mozilla, this could translate to petabytes of bandwidth savings per year and faster clones (due to smaller transfer size). I don't have detailed numbers to report on decompression. However, zstd decompression is fast: >1 GB/s output throughput on this machine, even through the Python bindings. And it can do that regardless of the compression level of the input. By the time you have enough data to worry about overhead of decompression, you have plenty of other things to worry about performance wise. zstd is wins all around. I can't wait to implement support for it on the wire protocol and in revlogs.
author Gregory Szorc <gregory.szorc@gmail.com>
date Fri, 11 Nov 2016 01:10:07 -0800
parents 96f2f50d923f
children d195fa651b51
line wrap: on
line source

/*
 bdiff.c - efficient binary diff extension for Mercurial

 Copyright 2005, 2006 Matt Mackall <mpm@selenic.com>

 This software may be used and distributed according to the terms of
 the GNU General Public License, incorporated herein by reference.

 Based roughly on Python difflib
*/

#include <stdlib.h>
#include <string.h>
#include <limits.h>

#include "compat.h"
#include "bitmanipulation.h"
#include "bdiff.h"

/* Hash implementation from diffutils */
#define ROL(v, n) ((v) << (n) | (v) >> (sizeof(v) * CHAR_BIT - (n)))
#define HASH(h, c) ((c) + ROL(h ,7))

struct pos {
	int pos, len;
};

int bdiff_splitlines(const char *a, ssize_t len, struct bdiff_line **lr)
{
	unsigned hash;
	int i;
	const char *p, *b = a;
	const char * const plast = a + len - 1;
	struct bdiff_line *l;

	/* count the lines */
	i = 1; /* extra line for sentinel */
	for (p = a; p < plast; p++)
		if (*p == '\n')
			i++;
	if (p == plast)
		i++;

	*lr = l = (struct bdiff_line *)malloc(sizeof(struct bdiff_line) * i);
	if (!l)
		return -1;

	/* build the line array and calculate hashes */
	hash = 0;
	for (p = a; p < a + len; p++) {
		hash = HASH(hash, *p);

		if (*p == '\n' || p == plast) {
			l->hash = hash;
			hash = 0;
			l->len = p - b + 1;
			l->l = b;
			l->n = INT_MAX;
			l++;
			b = p + 1;
		}
	}

	/* set up a sentinel */
	l->hash = 0;
	l->len = 0;
	l->l = a + len;
	return i - 1;
}

static inline int cmp(struct bdiff_line *a, struct bdiff_line *b)
{
	return a->hash != b->hash || a->len != b->len || memcmp(a->l, b->l, a->len);
}

static int equatelines(struct bdiff_line *a, int an, struct bdiff_line *b,
	int bn)
{
	int i, j, buckets = 1, t, scale;
	struct pos *h = NULL;

	/* build a hash table of the next highest power of 2 */
	while (buckets < bn + 1)
		buckets *= 2;

	/* try to allocate a large hash table to avoid collisions */
	for (scale = 4; scale; scale /= 2) {
		h = (struct pos *)malloc(scale * buckets * sizeof(struct pos));
		if (h)
			break;
	}

	if (!h)
		return 0;

	buckets = buckets * scale - 1;

	/* clear the hash table */
	for (i = 0; i <= buckets; i++) {
		h[i].pos = -1;
		h[i].len = 0;
	}

	/* add lines to the hash table chains */
	for (i = 0; i < bn; i++) {
		/* find the equivalence class */
		for (j = b[i].hash & buckets; h[j].pos != -1;
		     j = (j + 1) & buckets)
			if (!cmp(b + i, b + h[j].pos))
				break;

		/* add to the head of the equivalence class */
		b[i].n = h[j].pos;
		b[i].e = j;
		h[j].pos = i;
		h[j].len++; /* keep track of popularity */
	}

	/* compute popularity threshold */
	t = (bn >= 31000) ? bn / 1000 : 1000000 / (bn + 1);

	/* match items in a to their equivalence class in b */
	for (i = 0; i < an; i++) {
		/* find the equivalence class */
		for (j = a[i].hash & buckets; h[j].pos != -1;
		     j = (j + 1) & buckets)
			if (!cmp(a + i, b + h[j].pos))
				break;

		a[i].e = j; /* use equivalence class for quick compare */
		if (h[j].len <= t)
			a[i].n = h[j].pos; /* point to head of match list */
		else
			a[i].n = -1; /* too popular */
	}

	/* discard hash tables */
	free(h);
	return 1;
}

static int longest_match(struct bdiff_line *a, struct bdiff_line *b,
			struct pos *pos,
			 int a1, int a2, int b1, int b2, int *omi, int *omj)
{
	int mi = a1, mj = b1, mk = 0, i, j, k, half, bhalf;

	/* window our search on large regions to better bound
	   worst-case performance. by choosing a window at the end, we
	   reduce skipping overhead on the b chains. */
	if (a2 - a1 > 30000)
		a1 = a2 - 30000;

	half = (a1 + a2 - 1) / 2;
	bhalf = (b1 + b2 - 1) / 2;

	for (i = a1; i < a2; i++) {
		/* skip all lines in b after the current block */
		for (j = a[i].n; j >= b2; j = b[j].n)
			;

		/* loop through all lines match a[i] in b */
		for (; j >= b1; j = b[j].n) {
			/* does this extend an earlier match? */
			for (k = 1; j - k >= b1 && i - k >= a1; k++) {
				/* reached an earlier match? */
				if (pos[j - k].pos == i - k) {
					k += pos[j - k].len;
					break;
				}
				/* previous line mismatch? */
				if (a[i - k].e != b[j - k].e)
					break;
			}

			pos[j].pos = i;
			pos[j].len = k;

			/* best match so far? we prefer matches closer
			   to the middle to balance recursion */
			if (k > mk) {
				/* a longer match */
				mi = i;
				mj = j;
				mk = k;
			} else if (k == mk) {
				if (i > mi && i <= half && j > b1) {
					/* same match but closer to half */
					mi = i;
					mj = j;
				} else if (i == mi && (mj > bhalf || i == a1)) {
					/* same i but best earlier j */
					mj = j;
				}
			}
		}
	}

	if (mk) {
		mi = mi - mk + 1;
		mj = mj - mk + 1;
	}

	/* expand match to include subsequent popular lines */
	while (mi + mk < a2 && mj + mk < b2 &&
	       a[mi + mk].e == b[mj + mk].e)
		mk++;

	*omi = mi;
	*omj = mj;

	return mk;
}

static struct bdiff_hunk *recurse(struct bdiff_line *a, struct bdiff_line *b,
				struct pos *pos,
			    int a1, int a2, int b1, int b2, struct bdiff_hunk *l)
{
	int i, j, k;

	while (1) {
		/* find the longest match in this chunk */
		k = longest_match(a, b, pos, a1, a2, b1, b2, &i, &j);
		if (!k)
			return l;

		/* and recurse on the remaining chunks on either side */
		l = recurse(a, b, pos, a1, i, b1, j, l);
		if (!l)
			return NULL;

		l->next = (struct bdiff_hunk *)malloc(sizeof(struct bdiff_hunk));
		if (!l->next)
			return NULL;

		l = l->next;
		l->a1 = i;
		l->a2 = i + k;
		l->b1 = j;
		l->b2 = j + k;
		l->next = NULL;

		/* tail-recursion didn't happen, so do equivalent iteration */
		a1 = i + k;
		b1 = j + k;
	}
}

int bdiff_diff(struct bdiff_line *a, int an, struct bdiff_line *b,
		int bn, struct bdiff_hunk *base)
{
	struct bdiff_hunk *curr;
	struct pos *pos;
	int t, count = 0;

	/* allocate and fill arrays */
	t = equatelines(a, an, b, bn);
	pos = (struct pos *)calloc(bn ? bn : 1, sizeof(struct pos));

	if (pos && t) {
		/* generate the matching block list */

		curr = recurse(a, b, pos, 0, an, 0, bn, base);
		if (!curr)
			return -1;

		/* sentinel end hunk */
		curr->next = (struct bdiff_hunk *)malloc(sizeof(struct bdiff_hunk));
		if (!curr->next)
			return -1;
		curr = curr->next;
		curr->a1 = curr->a2 = an;
		curr->b1 = curr->b2 = bn;
		curr->next = NULL;
	}

	free(pos);

	/* normalize the hunk list, try to push each hunk towards the end */
	for (curr = base->next; curr; curr = curr->next) {
		struct bdiff_hunk *next = curr->next;

		if (!next)
			break;

		if (curr->a2 == next->a1 || curr->b2 == next->b1)
			while (curr->a2 < an && curr->b2 < bn
			       && next->a1 < next->a2
			       && next->b1 < next->b2
			       && !cmp(a + curr->a2, b + curr->b2)) {
				curr->a2++;
				next->a1++;
				curr->b2++;
				next->b1++;
			}
	}

	for (curr = base->next; curr; curr = curr->next)
		count++;
	return count;
}

void bdiff_freehunks(struct bdiff_hunk *l)
{
	struct bdiff_hunk *n;
	for (; l; l = n) {
		n = l->next;
		free(l);
	}
}