rust-nodemap: accounting for dead blocks
By the very append-only nature of the `NodeTree`, inserting
new blocks has the effect of making some of the older ones
useless as they become unreachable.
Therefore some automatic housekeeping will need to be provided.
This is standard procedure in the word of databases, under names
such as "repack" or "vacuum".
The new `masked_readonly_blocks()` will provide callers with
useful information to decide if the nodetree is ripe for
repacking, but all the `NodeTree` can provide is how many
blocks have been masked in the currently mutable part. Analysing
the readonly part would be way too long to do it for each
transaction and defeat the whole purpose of nodemap persistence.
Serializing callers (from the Python layer) will get this figure
before each extraction and maintain an aggregate counter of
unreachable blocks separately.
Note: at this point, the most efficient repacking is just to restart
afresh with a full rescan.
Differential Revision: https://phab.mercurial-scm.org/D8097
{
// Enforcing
"eqeqeq" : true, // true: Require triple equals (===) for comparison
"forin" : true, // true: Require filtering for..in loops with obj.hasOwnProperty()
"freeze" : true, // true: prohibits overwriting prototypes of native objects such as Array, Date etc.
"nonbsp" : true, // true: Prohibit "non-breaking whitespace" characters.
"undef" : true, // true: Require all non-global variables to be declared (prevents global leaks)
// Environments
"browser" : true // Web Browser (window, document, etc)
}