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wireprotoframing: buffer emitted data to reduce frame count An upcoming commit introduces a wire protocol command that can emit hundreds of thousands of small objects. Without a buffering layer, we would emit a single, small frame for every object. Performance profiling revealed this to be a source of significant overhead for both client and server. This commit introduces a very crude buffering layer so that we emit fewer, bigger frames in such a scenario. This code will likely get rewritten in the future to be part of the streams API, as we'll need a similar strategy for compressing data. I don't want to think about it too much at the moment though. server before: user 32.500+0.000 sys 1.160+0.000 after: user 20.230+0.010 sys 0.180+0.000 client before: user 133.400+0.000 sys 93.120+0.000 after: user 68.370+0.000 sys 32.950+0.000 This appears to indicate we have significant overhead in the frame processing code on both client and server. It might be worth profiling that at some point... Differential Revision: https://phab.mercurial-scm.org/D4473
author Gregory Szorc <gregory.szorc@gmail.com>
date Wed, 29 Aug 2018 16:43:17 -0700
parents a492610a2fc1
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