remove: use progress helper
Differential Revision: https://phab.mercurial-scm.org/D3767
# pvec.py - probabilistic vector clocks for Mercurial
#
# Copyright 2012 Matt Mackall <mpm@selenic.com>
#
# This software may be used and distributed according to the terms of the
# GNU General Public License version 2 or any later version.
'''
A "pvec" is a changeset property based on the theory of vector clocks
that can be compared to discover relatedness without consulting a
graph. This can be useful for tasks like determining how a
disconnected patch relates to a repository.
Currently a pvec consist of 448 bits, of which 24 are 'depth' and the
remainder are a bit vector. It is represented as a 70-character base85
string.
Construction:
- a root changeset has a depth of 0 and a bit vector based on its hash
- a normal commit has a changeset where depth is increased by one and
one bit vector bit is flipped based on its hash
- a merge changeset pvec is constructed by copying changes from one pvec into
the other to balance its depth
Properties:
- for linear changes, difference in depth is always <= hamming distance
- otherwise, changes are probably divergent
- when hamming distance is < 200, we can reliably detect when pvecs are near
Issues:
- hamming distance ceases to work over distances of ~ 200
- detecting divergence is less accurate when the common ancestor is very close
to either revision or total distance is high
- this could probably be improved by modeling the relation between
delta and hdist
Uses:
- a patch pvec can be used to locate the nearest available common ancestor for
resolving conflicts
- ordering of patches can be established without a DAG
- two head pvecs can be compared to determine whether push/pull/merge is needed
and approximately how many changesets are involved
- can be used to find a heuristic divergence measure between changesets on
different branches
'''
from __future__ import absolute_import
from .node import nullrev
from . import (
util,
)
_size = 448 # 70 chars b85-encoded
_bytes = _size / 8
_depthbits = 24
_depthbytes = _depthbits / 8
_vecbytes = _bytes - _depthbytes
_vecbits = _vecbytes * 8
_radius = (_vecbits - 30) / 2 # high probability vectors are related
def _bin(bs):
'''convert a bytestring to a long'''
v = 0
for b in bs:
v = v * 256 + ord(b)
return v
def _str(v, l):
bs = ""
for p in xrange(l):
bs = chr(v & 255) + bs
v >>= 8
return bs
def _split(b):
'''depth and bitvec'''
return _bin(b[:_depthbytes]), _bin(b[_depthbytes:])
def _join(depth, bitvec):
return _str(depth, _depthbytes) + _str(bitvec, _vecbytes)
def _hweight(x):
c = 0
while x:
if x & 1:
c += 1
x >>= 1
return c
_htab = [_hweight(x) for x in xrange(256)]
def _hamming(a, b):
'''find the hamming distance between two longs'''
d = a ^ b
c = 0
while d:
c += _htab[d & 0xff]
d >>= 8
return c
def _mergevec(x, y, c):
# Ideally, this function would be x ^ y ^ ancestor, but finding
# ancestors is a nuisance. So instead we find the minimal number
# of changes to balance the depth and hamming distance
d1, v1 = x
d2, v2 = y
if d1 < d2:
d1, d2, v1, v2 = d2, d1, v2, v1
hdist = _hamming(v1, v2)
ddist = d1 - d2
v = v1
m = v1 ^ v2 # mask of different bits
i = 1
if hdist > ddist:
# if delta = 10 and hdist = 100, then we need to go up 55 steps
# to the ancestor and down 45
changes = (hdist - ddist + 1) / 2
else:
# must make at least one change
changes = 1
depth = d1 + changes
# copy changes from v2
if m:
while changes:
if m & i:
v ^= i
changes -= 1
i <<= 1
else:
v = _flipbit(v, c)
return depth, v
def _flipbit(v, node):
# converting bit strings to longs is slow
bit = (hash(node) & 0xffffffff) % _vecbits
return v ^ (1<<bit)
def ctxpvec(ctx):
'''construct a pvec for ctx while filling in the cache'''
r = ctx.repo()
if not util.safehasattr(r, "_pveccache"):
r._pveccache = {}
pvc = r._pveccache
if ctx.rev() not in pvc:
cl = r.changelog
for n in xrange(ctx.rev() + 1):
if n not in pvc:
node = cl.node(n)
p1, p2 = cl.parentrevs(n)
if p1 == nullrev:
# start with a 'random' vector at root
pvc[n] = (0, _bin((node * 3)[:_vecbytes]))
elif p2 == nullrev:
d, v = pvc[p1]
pvc[n] = (d + 1, _flipbit(v, node))
else:
pvc[n] = _mergevec(pvc[p1], pvc[p2], node)
bs = _join(*pvc[ctx.rev()])
return pvec(util.b85encode(bs))
class pvec(object):
def __init__(self, hashorctx):
if isinstance(hashorctx, str):
self._bs = hashorctx
self._depth, self._vec = _split(util.b85decode(hashorctx))
else:
self._vec = ctxpvec(hashorctx)
def __str__(self):
return self._bs
def __eq__(self, b):
return self._vec == b._vec and self._depth == b._depth
def __lt__(self, b):
delta = b._depth - self._depth
if delta < 0:
return False # always correct
if _hamming(self._vec, b._vec) > delta:
return False
return True
def __gt__(self, b):
return b < self
def __or__(self, b):
delta = abs(b._depth - self._depth)
if _hamming(self._vec, b._vec) <= delta:
return False
return True
def __sub__(self, b):
if self | b:
raise ValueError("concurrent pvecs")
return self._depth - b._depth
def distance(self, b):
d = abs(b._depth - self._depth)
h = _hamming(self._vec, b._vec)
return max(d, h)
def near(self, b):
dist = abs(b.depth - self._depth)
if dist > _radius or _hamming(self._vec, b._vec) > _radius:
return False