convert: when converting from Perforce use original local encoding by default
On Windows Perforce command line client uses default system locale to encode
output. Using 'latin_1' causes locale-specific characters to be replaced with
question marks. With this patch we will use default locale by default whilst
allowing to specify it explicity with 'convert.p4.encoding' config option.
This is a potentially breaking change for any scripts relying on output treated
as in 'latin_1' encoding.
Also because hgext.convert.convcmd overwrites detected default system locale
with UTF-8 we had to introduce an import cycle in hgext.convert.p4 to retrieve
originally detected encoding from hgext.convert.convcmd.
== Local
Ready.
Un and Deux
Eins und Zwei
One and Two
Nope
Eins und Zwei
Hello, John Smith
Ready.
Uno und Due
== Remote
Ready.
REQ: foo?one=Vo&two=Efvy
-> Vo!boe!Efvy
Un and Deux
REQ: bar?b=Fjot&a=[xfj
-> Fjot!voe![xfj
Eins und Zwei
REQ: batch?cmds=foo:one=Pof,two=Uxp;bar:b=Fjot,a=[xfj
-> Pof!boe!Uxp;Fjot!voe![xfj
REQ: greet?name=Kpio!Tnjui
-> Ifmmp-!Kpio!Tnjui
REQ: batch?cmds=bar:b=Vop,a=Evf
-> Vop!voe!Evf
One and Two
Nope
Eins und Zwei
Hello, John Smith
Ready.
Uno und Due