convert: when converting from Perforce use original local encoding by default
On Windows Perforce command line client uses default system locale to encode
output. Using 'latin_1' causes locale-specific characters to be replaced with
question marks. With this patch we will use default locale by default whilst
allowing to specify it explicity with 'convert.p4.encoding' config option.
This is a potentially breaking change for any scripts relying on output treated
as in 'latin_1' encoding.
Also because hgext.convert.convcmd overwrites detected default system locale
with UTF-8 we had to introduce an import cycle in hgext.convert.p4 to retrieve
originally detected encoding from hgext.convert.convcmd.
import os
from hgext import color
from mercurial import dispatch, ui
# ensure errors aren't buffered
testui = color.colorui()
testui.pushbuffer()
testui.write(('buffered\n'))
testui.warn(('warning\n'))
testui.write_err('error\n')
print repr(testui.popbuffer())
# test dispatch.dispatch with the same ui object
hgrc = open(os.environ["HGRCPATH"], 'w')
hgrc.write('[extensions]\n')
hgrc.write('color=\n')
hgrc.close()
ui_ = ui.ui()
ui_.setconfig('ui', 'formatted', 'True')
# we're not interested in the output, so write that to devnull
ui_.fout = open(os.devnull, 'w')
# call some arbitrary command just so we go through
# color's wrapped _runcommand twice.
def runcmd():
dispatch.dispatch(dispatch.request(['version', '-q'], ui_))
runcmd()
print "colored? " + str(issubclass(ui_.__class__, color.colorui))
runcmd()
print "colored? " + str(issubclass(ui_.__class__, color.colorui))