contrib/python-zstandard/zstd/common/pool.h
author Gregory Szorc <gregory.szorc@gmail.com>
Tue, 07 Feb 2017 23:24:47 -0800
changeset 30924 c32454d69b85
child 37495 b1fb341d8a61
permissions -rw-r--r--
zstd: vendor python-zstandard 0.7.0 Commit 3054ae3a66112970a091d3939fee32c2d0c1a23e from https://github.com/indygreg/python-zstandard is imported without modifications (other than removing unwanted files). The vendored zstd library within has been upgraded from 1.1.2 to 1.1.3. This version introduced new APIs for threads, thread pools, multi-threaded compression, and a new dictionary builder (COVER). These features are not yet used by python-zstandard (or Mercurial for that matter). However, that will likely change in the next python-zstandard release (and I think there are opportunities for Mercurial to take advantage of the multi-threaded APIs). Relevant to Mercurial, the CFFI bindings are now fully implemented. This means zstd should "just work" with PyPy (although I haven't tried). The python-zstandard test suite also runs all tests against both the C extension and CFFI bindings to ensure feature parity. There is also a "decompress_content_dict_chain()" API. This was derived from discussions with Yann Collet on list about alternate ways of encoding delta chains. The change most relevant to Mercurial is a performance enhancement in the simple decompression API to reuse a data structure across operations. This makes decompression of multiple inputs significantly faster. (This scenario occurs when reading revlog delta chains, for example.) Using python-zstandard's bench.py to measure the performance difference... On changelog chunks in the mozilla-unified repo: decompress discrete decompress() reuse zctx 1.262243 wall; 1.260000 CPU; 1.260000 user; 0.000000 sys 170.43 MB/s (best of 3) 0.949106 wall; 0.950000 CPU; 0.950000 user; 0.000000 sys 226.66 MB/s (best of 4) decompress discrete dict decompress() reuse zctx 0.692170 wall; 0.690000 CPU; 0.690000 user; 0.000000 sys 310.80 MB/s (best of 5) 0.437088 wall; 0.440000 CPU; 0.440000 user; 0.000000 sys 492.17 MB/s (best of 7) On manifest chunks in the mozilla-unified repo: decompress discrete decompress() reuse zctx 1.367284 wall; 1.370000 CPU; 1.370000 user; 0.000000 sys 274.01 MB/s (best of 3) 1.086831 wall; 1.080000 CPU; 1.080000 user; 0.000000 sys 344.72 MB/s (best of 3) decompress discrete dict decompress() reuse zctx 0.993272 wall; 0.990000 CPU; 0.990000 user; 0.000000 sys 377.19 MB/s (best of 3) 0.678651 wall; 0.680000 CPU; 0.680000 user; 0.000000 sys 552.06 MB/s (best of 5) That should make reads on zstd revlogs a bit faster ;) # no-check-commit

/**
 * Copyright (c) 2016-present, Facebook, Inc.
 * All rights reserved.
 *
 * This source code is licensed under the BSD-style license found in the
 * LICENSE file in the root directory of this source tree. An additional grant
 * of patent rights can be found in the PATENTS file in the same directory.
 */
#ifndef POOL_H
#define POOL_H

#if defined (__cplusplus)
extern "C" {
#endif


#include <stddef.h>   /* size_t */

typedef struct POOL_ctx_s POOL_ctx;

/*! POOL_create() :
    Create a thread pool with at most `numThreads` threads.
    `numThreads` must be at least 1.
    The maximum number of queued jobs before blocking is `queueSize`.
    `queueSize` must be at least 1.
    @return : The POOL_ctx pointer on success else NULL.
*/
POOL_ctx *POOL_create(size_t numThreads, size_t queueSize);

/*! POOL_free() :
    Free a thread pool returned by POOL_create().
*/
void POOL_free(POOL_ctx *ctx);

/*! POOL_function :
    The function type that can be added to a thread pool.
*/
typedef void (*POOL_function)(void *);
/*! POOL_add_function :
    The function type for a generic thread pool add function.
*/
typedef void (*POOL_add_function)(void *, POOL_function, void *);

/*! POOL_add() :
    Add the job `function(opaque)` to the thread pool.
    Possibly blocks until there is room in the queue.
    Note : The function may be executed asynchronously, so `opaque` must live until the function has been completed.
*/
void POOL_add(void *ctx, POOL_function function, void *opaque);


#if defined (__cplusplus)
}
#endif

#endif