tests/test-ui-color.py
author Mads Kiilerich <madski@unity3d.com>
Fri, 02 May 2014 01:09:14 +0200
changeset 21389 e741972017d9
parent 19322 ff1586a3adc5
child 28682 2e5be704bc96
permissions -rw-r--r--
merge: change priority / ordering of merge actions The ordering of actions matters. Normal file system semantics is that files have to be removed before a directory with the same name can be created. Before the first ordering key was to have 'r' and 'f' actions come first, secondary key was the filename. Because of future refactorings we want to consistently have all action types (with a sensible priority) as separate first keys. Grouped by action type, we sort by filename. Not processing in strict filename order could give worse performance, especially on spinning disks. That is however primarily an issue in the cases where "all" actions are of the same kind and will be grouped together anyway.

import os
from hgext import color
from mercurial import dispatch, ui

# ensure errors aren't buffered
testui = color.colorui()
testui.pushbuffer()
testui.write(('buffered\n'))
testui.warn(('warning\n'))
testui.write_err('error\n')
print repr(testui.popbuffer())

# test dispatch.dispatch with the same ui object
hgrc = open(os.environ["HGRCPATH"], 'w')
hgrc.write('[extensions]\n')
hgrc.write('color=\n')
hgrc.close()

ui_ = ui.ui()
ui_.setconfig('ui', 'formatted', 'True')

# we're not interested in the output, so write that to devnull
ui_.fout = open(os.devnull, 'w')

# call some arbitrary command just so we go through
# color's wrapped _runcommand twice.
def runcmd():
    dispatch.dispatch(dispatch.request(['version', '-q'], ui_))

runcmd()
print "colored? " + str(issubclass(ui_.__class__, color.colorui))
runcmd()
print "colored? " + str(issubclass(ui_.__class__, color.colorui))