view mercurial/mpatch.h @ 30361:f81002f736d7

bundle2: use new compression engine API for compression Now that we have a new API to define compression engines, let's put it to use! The new code stores a reference to the compression engine instead of a low-level compressor object. This will allow us to more easily transition to different APIs on the compression engine interface once we implement them. As part of this, we change the registration in bundletypes to use 'UN' instead of None. Previously, util.compressors had the no-op compressor registered under both the 'UN' and None keys. Since we're switching to a new API, I don't see the point in carrying this dual registration forward.
author Gregory Szorc <gregory.szorc@gmail.com>
date Mon, 07 Nov 2016 18:35:43 -0800
parents 155f0cc3f813
children 761355833867
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#ifndef _HG_MPATCH_H_
#define _HG_MPATCH_H_

#define MPATCH_ERR_NO_MEM -3
#define MPATCH_ERR_CANNOT_BE_DECODED -2
#define MPATCH_ERR_INVALID_PATCH -1

struct mpatch_frag {
	int start, end, len;
	const char *data;
};

struct mpatch_flist {
	struct mpatch_frag *base, *head, *tail;
};

int mpatch_decode(const char *bin, ssize_t len, struct mpatch_flist** res);
ssize_t mpatch_calcsize(ssize_t len, struct mpatch_flist *l);
void mpatch_lfree(struct mpatch_flist *a);
int mpatch_apply(char *buf, const char *orig, ssize_t len,
	struct mpatch_flist *l);
struct mpatch_flist *mpatch_fold(void *bins,
	struct mpatch_flist* (*get_next_item)(void*, ssize_t),
	ssize_t start, ssize_t end);

#endif