Mon, 07 Apr 2014 15:33:46 -0500 color: extract method for determining a valid effect
Sean Farley <sean.michael.farley@gmail.com> [Mon, 07 Apr 2014 15:33:46 -0500] rev 20992
color: extract method for determining a valid effect This patch is just setup work so that we can reduce code duplication and have one place to define a valid effect.
Mon, 07 Apr 2014 23:17:51 +0200 revlog: use context ancestor instead of changelog ancestor
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:17:51 +0200] rev 20991
revlog: use context ancestor instead of changelog ancestor We want to move in this direction.
Tue, 25 Feb 2014 20:31:53 +0100 copies: guard debug section with ui.debugflag
Mads Kiilerich <madski@unity3d.com> [Tue, 25 Feb 2014 20:31:53 +0100] rev 20990
copies: guard debug section with ui.debugflag
Tue, 25 Feb 2014 20:31:51 +0100 copies: remove _checkcopies wrapper - it does no good
Mads Kiilerich <madski@unity3d.com> [Tue, 25 Feb 2014 20:31:51 +0100] rev 20989
copies: remove _checkcopies wrapper - it does no good mergecopies might be doomed but it is not dead yet ...
Mon, 07 Apr 2014 23:17:51 +0200 transplant: use context ancestor instead of changelog ancestor
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:17:51 +0200] rev 20988
transplant: use context ancestor instead of changelog ancestor We want to move in this direction. ctx.ancestor is in a better position for handling a situation with multiple ancestors.
Mon, 07 Apr 2014 23:17:51 +0200 commit: use revlog.commonancestors instead of .ancestor
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:17:51 +0200] rev 20987
commit: use revlog.commonancestors instead of .ancestor This do probably not make any real difference but is slightly more correct and we would like to get rid of flog.ancestor.
Mon, 07 Apr 2014 23:17:51 +0200 backout: don't limit heritage check to a single ancestor
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:17:51 +0200] rev 20986
backout: don't limit heritage check to a single ancestor This do probably not make any real difference but is slightly more correct and we would like to get rid of changelog.ancestor.
Thu, 20 Mar 2014 01:35:07 +0100 ancestor: remove unused genericancestor
Mads Kiilerich <madski@unity3d.com> [Thu, 20 Mar 2014 01:35:07 +0100] rev 20985
ancestor: remove unused genericancestor
Mon, 07 Apr 2014 23:17:48 +0200 context: remove unused filectx.ancestor
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:17:48 +0200] rev 20984
context: remove unused filectx.ancestor
Sun, 09 Mar 2014 01:03:28 +0900 shelve: add "writebundle()" to invoke "writebundle()" with relative path and vfs
FUJIWARA Katsunori <foozy@lares.dti.ne.jp> [Sun, 09 Mar 2014 01:03:28 +0900] rev 20983
shelve: add "writebundle()" to invoke "writebundle()" with relative path and vfs
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