Pierre-Yves David <pierre-yves.david@logilab.fr> [Mon, 15 Apr 2013 17:10:58 +0200] rev 18983
destroyed: invalidate phraserevs cache in all case (issue3858)
When revisions are destroyed, the `phaserevs` cache becomes invalid in most case.
This cache hold a `{rev => phase}` mapping and revision number most likely
changed.
Since 1c8e0d6ac3b0, we filter unknown phases' roots after changesets
destruction. When some roots are filtered the `phaserevs` cache is invalidated.
But not if none root where destroyed.
We now invalidate the cache in all case filtered root or not.
This bug was a bit tricky to reproduce as in most case we either:
* rebase a set a draft changeset including root (phaserev invalidated)
* strip tip-most changesets (no re-numbering of revision)
Note that the invalidation of `phaserevs` are not strictly needed when only
tip-most part of the history have been destroyed. But I do not expect the
overhead to be significant.
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 01:59:11 +0200] rev 18982
largefiles: deprecate --all-largefiles for pull
The same can be achieved with --lfrev pulled() and we shouldn't advertise
unnecessary command line options.
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 01:59:11 +0200] rev 18981
largefiles: implement pull --all-largefiles as a special case of --lfrev
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 01:59:11 +0200] rev 18980
largefiles: drop --cache-largefiles again
This goes a step further than d69585a5c5c0 and backs out the unreleased
--cache-largefiles option. The same can be achieved with --lfrev heads(pulled()) and
we shouldn't introduce unnecessary command line options.
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 01:59:04 +0200] rev 18979
largefiles: introduce pulled() revset expression for use in --lfrev
This provides a general way to do what already can be done with
--all-largefiles and --cache-largefiles.
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 01:57:16 +0200] rev 18978
largefiles: introduce pull --lfrev option
The revset will be evaluated after the changesets has been pulled, and missing
largefiles from matching revisions will be pulled to the local caches.
This in combination with revsets will make it possible to specify different
strategies for pulling largefiles.
The revset expressions used for this option might be quite complex and will
probably be most useful from scripts or an alias ... but less complicated than
configuring hooks.
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 01:54:43 +0200] rev 18977
largefiles: refactor overridepull internals