Mads Kiilerich <madski@unity3d.com> [Sat, 20 Sep 2014 17:06:57 +0200] rev 22547
mq: write headers of new patches using patchheader
Mads Kiilerich <madski@unity3d.com> [Wed, 24 Sep 2014 02:41:11 +0200] rev 22546
mq: refactor patchheader header ordering to match export (BC)
The refactoring also gives more robust and extendable handling of other HG
headers.
Mads Kiilerich <madski@unity3d.com> [Sat, 20 Sep 2014 17:06:57 +0200] rev 22545
mq: upgrade non-plain patches to HG format when setting parent in patchheader
Parent will now always be updated or added when qrefreshing HG patches. Plain
patches will not be changed, but patches that neither are plain nor HG will be
upgraded to HG patches on first refresh.
Mads Kiilerich <madski@unity3d.com> [Sat, 20 Sep 2014 17:06:56 +0200] rev 22544
mq: make patchheader .plainmode more reliable
Instead of having to make extra checks whenever we use .plainmode, let the
initial value consider the actual patch header content.
Mike Hommey <mh@glandium.org> [Wed, 24 Sep 2014 21:50:03 -0700] rev 22543
bundle2: remove heads and common arguments to getbundle parts generators
Mike Hommey <mh@glandium.org> [Thu, 25 Sep 2014 11:47:57 +0900] rev 22542
bundle2: separate bundle10 and bundle2 cases in getbundle()
The primary goal is to make it easier for extensions to alter how bundle2
parts are laid out. They now can use the getbundle2partsgenerator decorator
to add new parts, or directly act on getbundle2partsmapping to wrap existing
part functions.
Note the 'request for bundle10 must include changegroup' error was kept
under the same conditions as before, although the logic changes don't make
it obvious.
Mike Hommey <mh@glandium.org> [Thu, 25 Sep 2014 11:11:37 +0900] rev 22541
bundle2: pass b2caps down to functions adding bundle2 parts for getbundle