Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:10:20 +0200] rev 20994
largefiles: don't prompt when one side of merge was changed but didn't change
This can happen after backout or grafts or criss cross merges. We already do
the same (but slightly different) thing in manifestmerge and filemerge.
Sean Farley <sean.michael.farley@gmail.com> [Mon, 07 Apr 2014 15:37:27 -0500] rev 20993
color: fallback and test label as an effect
With this changeset, we can now send a color name directly to the label
function, e.g.
$ hg log -r . -T "{label('red', node|short)}\n"
Sean Farley <sean.michael.farley@gmail.com> [Mon, 07 Apr 2014 15:33:46 -0500] rev 20992
color: extract method for determining a valid effect
This patch is just setup work so that we can reduce code duplication and have
one place to define a valid effect.
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:17:51 +0200] rev 20991
revlog: use context ancestor instead of changelog ancestor
We want to move in this direction.
Mads Kiilerich <madski@unity3d.com> [Tue, 25 Feb 2014 20:31:53 +0100] rev 20990
copies: guard debug section with ui.debugflag
Mads Kiilerich <madski@unity3d.com> [Tue, 25 Feb 2014 20:31:51 +0100] rev 20989
copies: remove _checkcopies wrapper - it does no good
mergecopies might be doomed but it is not dead yet ...
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:17:51 +0200] rev 20988
transplant: use context ancestor instead of changelog ancestor
We want to move in this direction. ctx.ancestor is in a better position for
handling a situation with multiple ancestors.
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:17:51 +0200] rev 20987
commit: use revlog.commonancestors instead of .ancestor
This do probably not make any real difference but is slightly more correct and
we would like to get rid of flog.ancestor.
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:17:51 +0200] rev 20986
backout: don't limit heritage check to a single ancestor
This do probably not make any real difference but is slightly more correct and
we would like to get rid of changelog.ancestor.
Mads Kiilerich <madski@unity3d.com> [Thu, 20 Mar 2014 01:35:07 +0100] rev 20985
ancestor: remove unused genericancestor