Mads Kiilerich <madski@unity3d.com> [Mon, 04 Feb 2013 02:46:38 +0100] rev 18542
merge: backout manifest sorting and workarounds for cost of it
Backout 8a811fa9a9c0 and 760c0d67ce5e which no longer are needed.
Mads Kiilerich <madski@unity3d.com> [Thu, 24 Jan 2013 23:57:44 +0100] rev 18541
merge: delay debug messages for merge actions
Show messages at a point where the actions have been sorted, thus preparing for
backout of 760c0d67ce5e.
This makes manifestmerge more of a silent operation, just like 'copies' is.
Indent 'preserving' messages to make them subordinate to the action logging so
they fit in the new context. (The 'preserving' messages are quite redundant and
could also be removed completely.)
Mads Kiilerich <madski@unity3d.com> [Thu, 24 Jan 2013 23:57:44 +0100] rev 18540
merge: make all action tuples have the same length - keep args as tuple
Mads Kiilerich <madski@unity3d.com> [Thu, 24 Jan 2013 23:57:44 +0100] rev 18539
merge: delay prompts a bit and show them in (extra) sorted order
Preparing for backout of 760c0d67ce5e.
The number of prompts will for all relevant cases be significantly smaller than
the total number of files in the manifests. We can thus afford to sort the
prompts more than we can afford to sort the manifests.