Tue, 08 Apr 2014 01:35:13 +0200 demandimport: make it possible to disable by setting HGDEMANDIMPORT=disable
Mads Kiilerich <madski@unity3d.com> [Tue, 08 Apr 2014 01:35:13 +0200] rev 21025
demandimport: make it possible to disable by setting HGDEMANDIMPORT=disable Convenient for debugging weird problems that are caused by demandimport or obfuscated by it. This is an undocumented developer feature.
Sun, 13 Apr 2014 19:01:00 +0200 spelling: fixes from spell checker
Mads Kiilerich <madski@unity3d.com> [Sun, 13 Apr 2014 19:01:00 +0200] rev 21024
spelling: fixes from spell checker
Sun, 13 Apr 2014 19:01:00 +0200 tests: warn on invalid #if directive
Mads Kiilerich <madski@unity3d.com> [Sun, 13 Apr 2014 19:01:00 +0200] rev 21023
tests: warn on invalid #if directive
Mon, 25 Nov 2013 22:00:46 +0100 run-tests: test result shows when a failed test could not start a server
Simon Heimberg <simohe@besonet.ch> [Mon, 25 Nov 2013 22:00:46 +0100] rev 21022
run-tests: test result shows when a failed test could not start a server Failing to start a server happens regularly, at least on windows buildbot. Such a failure often has nothing to do with the test, but with the environment. But half the test output can change because some data is missing. Therefore this is worth an extended error message. Detect the server failure in the diff output because it is most reliable there. Checking the output only does not show if the server failure was expected. Old failure message when server start failed: Failed test-serve.t: output changed New message: Failed test-serve.t: serve failed and output changed
(0) -10000 -3000 -1000 -300 -100 -30 -10 -4 +4 +10 +30 +100 +300 +1000 +3000 +10000 +30000 tip