FUJIWARA Katsunori <foozy@lares.dti.ne.jp> [Sun, 23 Feb 2014 18:03:47 +0900] rev 20561
i18n-ja: synchronized with 7b9d66c0e4fa
Wagner Bruna <wbruna@yahoo.com> [Sun, 16 Feb 2014 09:04:49 -0300] rev 20560
i18n-pt_BR: synchronized with 4e41b2fe46cc
Lucas Moscovicz <lmoscovicz@fb.com> [Mon, 24 Feb 2014 09:27:32 -0800] rev 20559
scmutil: changed revrange code not to use append
Removed one call to the append method
anuraggoel <anurag.dsps@gmail.com> [Tue, 25 Feb 2014 04:11:11 +0530] rev 20558
push: provide a hint when no paths in configured (issue3692)
When user type "hg push" command then this patch helps user by
providing hint if no default path is configured.
Second patch is the test coverage, to test the change behaviour of
first patch.
Mads Kiilerich <madski@unity3d.com> [Mon, 24 Feb 2014 22:42:14 +0100] rev 20557
revlog: introduce commonancestors method for getting all common ancestor heads
Mads Kiilerich <madski@unity3d.com> [Mon, 24 Feb 2014 22:42:14 +0100] rev 20556
localrepo: commit: avoid calling expensive ancestor function when p1 is nullrev
Mads Kiilerich <madski@unity3d.com> [Mon, 24 Feb 2014 22:42:13 +0100] rev 20555
ancestors: remove unnecessary handling of 'left'
If one of the initial nodes also is an ancestor then that most be the only
ancestor. There is no need for additional bookkeeping.
Mads Kiilerich <madski@unity3d.com> [Mon, 24 Feb 2014 22:42:13 +0100] rev 20554
parsers: remove unreachable and invalid code in index_ancestors
The function normally returns a list. Returning a single element instead of a
list with one element would be weird.
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 13 Feb 2014 14:27:12 -0800] rev 20553
cmdutil: implemented new lazy increasingwindows
Now log can work in a lazy way and get results as soon as they are processed.
Performance Benchmarking:
$ time hg log -l1 -qr "branch(default)"
0:9117c6561b0b
real 0m2.303s
user 0m2.252s
sys 0m0.048s
$ time ./hg log -l1 -qr "branch(default)"
0:9117c6561b0b
real 0m0.238s
user 0m0.199s
sys 0m0.037s
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 20 Feb 2014 10:15:38 -0800] rev 20552
revset: added __nonzero__ method to lazyset
Now it doesn't have to go through all the set and can return lazily as soon as
it finds one element.
Lucas Moscovicz <lmoscovicz@fb.com> [Wed, 12 Feb 2014 15:30:27 -0800] rev 20551
scmutil: changed revrange to return lazysets for new style revsets
When there is an old style revset or both it will still return a baseset. This
may be changed in later patches.
Mads Kiilerich <madski@unity3d.com> [Thu, 20 Feb 2014 02:43:17 +0100] rev 20550
phases: make order of debug output 'removing unknown node' deterministic