Bryan O'Sullivan <bryano@fb.com> [Thu, 28 Feb 2013 12:51:18 -0800] rev 18735
util: generalize bytecount to unitcountfn
This gives us a function we can reuse to count units of other kinds.
Thomas Arendsen Hein <thomas@intevation.de> [Thu, 28 Feb 2013 21:34:44 +0100] rev 18734
help: new SHA-1 fingerprint of hg.intevation.org in hostfingerprints example
The certificate was updated in March 2012.
You can verify the certificate by using the Root CA certificate downloadable
from https://ssl.intevation.de/
The intermediate CA is sent by https://hg.intevation.org/
Mads Kiilerich <madski@unity3d.com> [Tue, 26 Feb 2013 21:04:50 +0100] rev 18733
tests: work around msys bash mangling of paths in test-mq.t
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 14:05:15 +0100] rev 18732
largefiles: remove wrong comment on standin matcher and code for creating dirs
The existence of these directories could not be relied on anyway and all
dependencies on them should have been removed.
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 14:51:59 +0100] rev 18731
merge with stable
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:55:00 +0100] rev 18730
templatefilters: add missing import of _
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:45:18 +0100] rev 18729
largefiles: updatelfiles should use working dir standins, not standins from p1
This makes a difference when working directory is dirty, especially when
merging with a revision for which we don't have largefiles.
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:45:18 +0100] rev 18728
largefiles: simplify cachelfiles - don't spend a lot of time checking hashes
cachelfiles jumped through loops to handle merges and modified files ... but it
did apparently no longer have a valid reason to do so. It should just always
make sure that the largefiles referenced from the standins are present - no
matter which actual largefile is stored in the working directory. If there is
no standin then there is nothing to fetch.
The old code usually verified the hash of all largefiles every time this
function was invoked - for examply by 'update'.
This change makes a trivial noop update 5-10 seconds faster on our repo (with
the other 50% spent doing another unnecessary hashing of all largefiles).
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:45:18 +0100] rev 18727
largefiles: don't let update leave wrong largefiles in wd if fetch fails
Situations where a largefile for some reason wasn't available sometimes caused
wrong largefile content and state. It has mostly been seen when interrupting
download of largefiles ... and when introducing programming errors.
Instead we now make sure to delete the old and wrong largefile. A missing file
is a well-known error condition and much more reasonable way to handle the
situation.
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:45:18 +0100] rev 18726
largefiles: missing largefiles should not be committed as removed
Largefiles can easily become missing - for example if it simply isn't available
or the download fail. It might even be convenient to be able to work that way
in some cases.
But commiting missing largefiles as if they had been 'hg remove'd is plain wrong.