Tue, 16 Apr 2019 01:16:39 +0200 rust-discovery: using the children cache in add_missing
Georges Racinet <georges.racinet@octobus.net> [Tue, 16 Apr 2019 01:16:39 +0200] rev 42759
rust-discovery: using the children cache in add_missing The DAG range computation often needs to get back to very old revisions, and turns out to be disproportionately long, given that the end goal is to remove the descendents of the given missing revisons from the undecided set. The fast iteration capabilities available in the Rust case make it possible to avoid the DAG range entirely, at the cost of precomputing the children cache, and to simply iterate on children of the given missing revisions. This is a case where staying on the same side of the interface between the two languages has clear benefits. On discoveries with initial undecided sets small enough to bypass sampling entirely, the total cost of computing the children cache and the subsequent iteration becomes better than the Python + C counterpart, which relies on reachableroots2. For example, on a repo with more than one million revisions with an initial undecided set of 11 elements, we get these figures: Rust version with simple iteration addcommons: 57.287us first undecided computation: 184.278334ms first children cache computation: 131.056us addmissings iteration: 42.766us first addinfo total: 185.24 ms Python + C version first addcommons: 0.29 ms addcommons 0.21 ms first undecided computation 191.35 ms addmissings 45.75 ms first addinfo total: 237.77 ms On discoveries with large undecided sets, the initial price paid makes the first addinfo slower than the Python + C version, but that's more than compensated by the gain in sampling and subsequent iterations. Here's an extreme example with an undecided set of a million revisions: Rust version: first undecided computation: 293.842629ms first children cache computation: 407.911297ms addmissings iteration: 34.312869ms first addinfo total: 776.02 ms taking initial sample query 2: sampling time: 1318.38 ms query 2; still undecided: 1005013, sample size is: 200 addmissings: 143.062us Python + C version: first undecided computation 298.13 ms addmissings 80.13 ms first addinfo total: 399.62 ms taking initial sample query 2: sampling time: 3957.23 ms query 2; still undecided: 1005013, sample size is: 200 addmissings 52.88 ms Differential Revision: https://phab.mercurial-scm.org/D6428
Tue, 21 May 2019 17:44:15 +0200 discovery: new devel.discovery.randomize option
Georges Racinet <georges.racinet@octobus.net> [Tue, 21 May 2019 17:44:15 +0200] rev 42758
discovery: new devel.discovery.randomize option By default, this is True, but setting it to False is a uniform way to kill all randomness in integration tests such as test-setdiscovery.t By "uniform" we mean that it can be passed to implementations in other languages, for which the monkey-patching of random.sample would be irrelevant. In the above mentioned test file, we use it right away, replacing the adhoc extension that had the same purpose, and to derandomize a case with many round-trips, that we'll need to behave uniformly in the Rust version. Differential Revision: https://phab.mercurial-scm.org/D6427
Tue, 21 May 2019 17:43:55 +0200 rust-discovery: optionally don't randomize at all, for tests
Georges Racinet <georges.racinet@octobus.net> [Tue, 21 May 2019 17:43:55 +0200] rev 42757
rust-discovery: optionally don't randomize at all, for tests As seen from Python, this is a new `randomize` kwarg in init of the discovery object. It replaces random picking by some arbitrary yet deterministic strategy. This is the same as what test-setdiscovery.t does, with the added benefit to be usable both in Python and Rust implementations. Differential Revision: https://phab.mercurial-scm.org/D6426
Fri, 17 May 2019 01:56:57 +0200 rust-discovery: exposing sampling to python
Georges Racinet <georges.racinet@octobus.net> [Fri, 17 May 2019 01:56:57 +0200] rev 42756
rust-discovery: exposing sampling to python Differential Revision: https://phab.mercurial-scm.org/D6425
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