Pierre-Yves David <pierre-yves.david@logilab.fr> [Fri, 21 Dec 2012 22:58:59 +0100] rev 18162
obsolete: factorise troubles detection during push
The use of the two methods introduced earlier allows a factorisation of the
push code preventing push of troubled changeset.
Pierre-Yves David <pierre-yves.david@logilab.fr> [Mon, 17 Dec 2012 15:17:54 +0100] rev 18161
obsolete: introduce a troubles method on context
A troubled changeset may be affected by multiple trouble at the same time. This
new method returns a list of all troubles affecting a changes.
Pierre-Yves David <pierre-yves.david@logilab.fr> [Mon, 17 Dec 2012 15:06:15 +0100] rev 18160
obsolete: introduce a troubled method on context
Allows to quickly check if a changeset is affected by any troubles.
(troubles are: unstable, bumped and divergent)
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Dec 2012 14:22:24 +0100] rev 18159
tests: fix windows test failures
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Dec 2012 14:13:06 +0100] rev 18158
merge with stable
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Dec 2012 14:10:35 +0100] rev 18157
tests: fix windows test failures
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18156
largefiles: better test coverage of wireproto and the http protocol
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18155
largefiles: cleanup of warnings on errors getting largefiles
Especially the "no default or default-push path set in hgrc" was often very
misleading and didn't give any hint where it actually was looking.
A long error messages is better than several multi-line messages.
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18154
largefiles: remove trivial portability wrappers
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18153
largefiles: remove reporemove portability wrapper
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18152
largefiles: remove findoutgoing portability wrapper
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18151
largefiles: use constant for '.hglf/'
Problem: '.hglf' + '/' was computed in some tight loops. There is no need for
that.
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18150
largefiles: use plain wjoin instead of the complex pathto
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Dec 2012 11:55:57 +0100] rev 18149
largefiles: unindent code
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18148
largefiles: simplify lfdirstate ignore handling - it is only for tracking .hglf
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18147
largefiles: rename 'admin' to more descriptive 'lfstoredir'
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18146
largefiles: simplify lfutil.getstandinmatcher by inlining getmatcher
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18145
largefiles: remove overly complex handling of ignored and unknown files
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Dec 2012 11:55:57 +0100] rev 18144
largefiles: introduce basic debugstate --large functionality
Very useful for debugging largefiles "performance" issues.
This is used for testing 03faf12fbee7.
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Dec 2012 11:55:57 +0100] rev 18143
util: fold ENOENT check into unlinkpath, controlled by new ignoremissing flag
Refactor a common pattern.
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Dec 2012 11:55:45 +0100] rev 18142
merge with stable
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18141
largefiles: don't walk through all ignored files
Problem: 'hg status' with largefiles enabled would walk through all the files
that .hgignore said should be ignored. That made it slow if a lot of files were
.hgignored or the cache was cold.
It seems like there was a reason to this, but other improvements has rendered
this unnecessary.
Solution: .hgignore is now only ignored when that is requested (--ignore).
This is a minimal 'stable' change. There is room for other improvement.
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18140
largefiles revert: update lfdirstate with result from first cleanliness check
Largefiles revert do for some reason have two lfdirstates and lfdirstatestatus
invocations in one function. The result from the first lfdirstate check was
however not written back to the lfdirstate, and some files was thus checked
twice.
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18139
largefiles status: update lfdirstate with result from cleanliness check
Problem: 'hg status' kept checking largefiles with an unknown state until some
other command wrote the updated dirstate.
Solution: Add missing lfdirstate.write().