Mads Kiilerich <mads@kiilerich.com> [Thu, 19 Mar 2015 22:22:50 +0100] rev 30284
context: make sure __str__ works, also when there is no _changectx
Before, it could crash when trying to print the wrong kind of object at the
wrong time.
Mads Kiilerich <madski@unity3d.com> [Tue, 18 Oct 2016 16:45:39 +0200] rev 30283
largefiles: clarify variable name holding file mode
A follow-up to c01acee367ec.
'st' sounds like the whole stat result while 'mode' is a better name for the
actual file mode.
Gregory Szorc <gregory.szorc@gmail.com> [Tue, 01 Nov 2016 18:29:09 -0700] rev 30282
changegroup: use changelogrevision()
Using offsets for accessing changelog entries isn't very readable.
As a bonus, changelog.changelogrevision() also accepts a revision,
so we don't need to perform the inline node resolution either.