Thu, 19 Mar 2015 22:22:50 +0100 context: make sure __str__ works, also when there is no _changectx
Mads Kiilerich <mads@kiilerich.com> [Thu, 19 Mar 2015 22:22:50 +0100] rev 30284
context: make sure __str__ works, also when there is no _changectx Before, it could crash when trying to print the wrong kind of object at the wrong time.
Tue, 18 Oct 2016 16:45:39 +0200 largefiles: clarify variable name holding file mode
Mads Kiilerich <madski@unity3d.com> [Tue, 18 Oct 2016 16:45:39 +0200] rev 30283
largefiles: clarify variable name holding file mode A follow-up to c01acee367ec. 'st' sounds like the whole stat result while 'mode' is a better name for the actual file mode.
Tue, 01 Nov 2016 18:29:09 -0700 changegroup: use changelogrevision()
Gregory Szorc <gregory.szorc@gmail.com> [Tue, 01 Nov 2016 18:29:09 -0700] rev 30282
changegroup: use changelogrevision() Using offsets for accessing changelog entries isn't very readable. As a bonus, changelog.changelogrevision() also accepts a revision, so we don't need to perform the inline node resolution either.
(0) -30000 -10000 -3000 -1000 -300 -100 -30 -10 -3 +3 +10 +30 +100 +300 +1000 +3000 +10000 tip