--- a/mercurial/templates/static/excanvas.js Wed Apr 23 23:29:55 2014 +0200
+++ b/mercurial/templates/static/excanvas.js Wed Apr 23 20:23:30 2014 +0100
@@ -1,19 +1,924 @@
-if(!window.CanvasRenderingContext2D){(function(){var I=Math,i=I.round,L=I.sin,M=I.cos,m=10,A=m/2,Q={init:function(a){var b=a||document;if(/MSIE/.test(navigator.userAgent)&&!window.opera){var c=this;b.attachEvent("onreadystatechange",function(){c.r(b)})}},r:function(a){if(a.readyState=="complete"){if(!a.namespaces["s"]){a.namespaces.add("g_vml_","urn:schemas-microsoft-com:vml")}var b=a.createStyleSheet();b.cssText="canvas{display:inline-block;overflow:hidden;text-align:left;width:300px;height:150px}g_vml_\\:*{behavior:url(#default#VML)}";
-var c=a.getElementsByTagName("canvas");for(var d=0;d<c.length;d++){if(!c[d].getContext){this.initElement(c[d])}}}},q:function(a){var b=a.outerHTML,c=a.ownerDocument.createElement(b);if(b.slice(-2)!="/>"){var d="/"+a.tagName,e;while((e=a.nextSibling)&&e.tagName!=d){e.removeNode()}if(e){e.removeNode()}}a.parentNode.replaceChild(c,a);return c},initElement:function(a){a=this.q(a);a.getContext=function(){if(this.l){return this.l}return this.l=new K(this)};a.attachEvent("onpropertychange",V);a.attachEvent("onresize",
-W);var b=a.attributes;if(b.width&&b.width.specified){a.style.width=b.width.nodeValue+"px"}else{a.width=a.clientWidth}if(b.height&&b.height.specified){a.style.height=b.height.nodeValue+"px"}else{a.height=a.clientHeight}return a}};function V(a){var b=a.srcElement;switch(a.propertyName){case "width":b.style.width=b.attributes.width.nodeValue+"px";b.getContext().clearRect();break;case "height":b.style.height=b.attributes.height.nodeValue+"px";b.getContext().clearRect();break}}function W(a){var b=a.srcElement;
-if(b.firstChild){b.firstChild.style.width=b.clientWidth+"px";b.firstChild.style.height=b.clientHeight+"px"}}Q.init();var R=[];for(var E=0;E<16;E++){for(var F=0;F<16;F++){R[E*16+F]=E.toString(16)+F.toString(16)}}function J(){return[[1,0,0],[0,1,0],[0,0,1]]}function G(a,b){var c=J();for(var d=0;d<3;d++){for(var e=0;e<3;e++){var g=0;for(var h=0;h<3;h++){g+=a[d][h]*b[h][e]}c[d][e]=g}}return c}function N(a,b){b.fillStyle=a.fillStyle;b.lineCap=a.lineCap;b.lineJoin=a.lineJoin;b.lineWidth=a.lineWidth;b.miterLimit=
-a.miterLimit;b.shadowBlur=a.shadowBlur;b.shadowColor=a.shadowColor;b.shadowOffsetX=a.shadowOffsetX;b.shadowOffsetY=a.shadowOffsetY;b.strokeStyle=a.strokeStyle;b.d=a.d;b.e=a.e}function O(a){var b,c=1;a=String(a);if(a.substring(0,3)=="rgb"){var d=a.indexOf("(",3),e=a.indexOf(")",d+1),g=a.substring(d+1,e).split(",");b="#";for(var h=0;h<3;h++){b+=R[Number(g[h])]}if(g.length==4&&a.substr(3,1)=="a"){c=g[3]}}else{b=a}return[b,c]}function S(a){switch(a){case "butt":return"flat";case "round":return"round";
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-"";this.c=[]};j.beginPath=function(){this.c=[]};j.moveTo=function(a,b){this.c.push({type:"moveTo",x:a,y:b});this.f=a;this.g=b};j.lineTo=function(a,b){this.c.push({type:"lineTo",x:a,y:b});this.f=a;this.g=b};j.bezierCurveTo=function(a,b,c,d,e,g){this.c.push({type:"bezierCurveTo",cp1x:a,cp1y:b,cp2x:c,cp2y:d,x:e,y:g});this.f=e;this.g=g};j.quadraticCurveTo=function(a,b,c,d){var e=this.f+0.6666666666666666*(a-this.f),g=this.g+0.6666666666666666*(b-this.g),h=e+(c-this.f)/3,l=g+(d-this.g)/3;this.bezierCurveTo(e,
-g,h,l,c,d)};j.arc=function(a,b,c,d,e,g){c*=m;var h=g?"at":"wa",l=a+M(d)*c-A,n=b+L(d)*c-A,o=a+M(e)*c-A,f=b+L(e)*c-A;if(l==o&&!g){l+=0.125}this.c.push({type:h,x:a,y:b,radius:c,xStart:l,yStart:n,xEnd:o,yEnd:f})};j.rect=function(a,b,c,d){this.moveTo(a,b);this.lineTo(a+c,b);this.lineTo(a+c,b+d);this.lineTo(a,b+d);this.closePath()};j.strokeRect=function(a,b,c,d){this.beginPath();this.moveTo(a,b);this.lineTo(a+c,b);this.lineTo(a+c,b+d);this.lineTo(a,b+d);this.closePath();this.stroke()};j.fillRect=function(a,
-b,c,d){this.beginPath();this.moveTo(a,b);this.lineTo(a+c,b);this.lineTo(a+c,b+d);this.lineTo(a,b+d);this.closePath();this.fill()};j.createLinearGradient=function(a,b,c,d){var e=new H("gradient");return e};j.createRadialGradient=function(a,b,c,d,e,g){var h=new H("gradientradial");h.n=c;h.o=g;h.i.x=a;h.i.y=b;return h};j.drawImage=function(a,b){var c,d,e,g,h,l,n,o,f=a.runtimeStyle.width,k=a.runtimeStyle.height;a.runtimeStyle.width="auto";a.runtimeStyle.height="auto";var q=a.width,r=a.height;a.runtimeStyle.width=
-f;a.runtimeStyle.height=k;if(arguments.length==3){c=arguments[1];d=arguments[2];h=(l=0);n=(e=q);o=(g=r)}else if(arguments.length==5){c=arguments[1];d=arguments[2];e=arguments[3];g=arguments[4];h=(l=0);n=q;o=r}else if(arguments.length==9){h=arguments[1];l=arguments[2];n=arguments[3];o=arguments[4];c=arguments[5];d=arguments[6];e=arguments[7];g=arguments[8]}else{throw"Invalid number of arguments";}var s=this.b(c,d),t=[],v=10,w=10;t.push(" <g_vml_:group",' coordsize="',m*v,",",m*w,'"',' coordorigin="0,0"',
-' style="width:',v,";height:",w,";position:absolute;");if(this.a[0][0]!=1||this.a[0][1]){var x=[];x.push("M11='",this.a[0][0],"',","M12='",this.a[1][0],"',","M21='",this.a[0][1],"',","M22='",this.a[1][1],"',","Dx='",i(s.x/m),"',","Dy='",i(s.y/m),"'");var p=s,y=this.b(c+e,d),z=this.b(c,d+g),B=this.b(c+e,d+g);p.x=Math.max(p.x,y.x,z.x,B.x);p.y=Math.max(p.y,y.y,z.y,B.y);t.push("padding:0 ",i(p.x/m),"px ",i(p.y/m),"px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",x.join(""),", sizingmethod='clip');")}else{t.push("top:",
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-g,";height:",h,';"',' coordorigin="0 0" coordsize="',m*g," ",m*h,'"',' stroked="',!a,'"',' strokeweight="',this.lineWidth,'"',' strokecolor="',d,'"',' path="');var l={x:null,y:null},n={x:null,y:null};for(var o=0;o<this.c.length;o++){var f=this.c[o];if(f.type=="moveTo"){b.push(" m ");var k=this.b(f.x,f.y);b.push(i(k.x),",",i(k.y))}else if(f.type=="lineTo"){b.push(" l ");var k=this.b(f.x,f.y);b.push(i(k.x),",",i(k.y))}else if(f.type=="close"){b.push(" x ")}else if(f.type=="bezierCurveTo"){b.push(" c ");
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+// Copyright 2006 Google Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+
+// Known Issues:
+//
+// * Patterns are not implemented.
+// * Radial gradient are not implemented. The VML version of these look very
+// different from the canvas one.
+// * Clipping paths are not implemented.
+// * Coordsize. The width and height attribute have higher priority than the
+// width and height style values which isn't correct.
+// * Painting mode isn't implemented.
+// * Canvas width/height should is using content-box by default. IE in
+// Quirks mode will draw the canvas using border-box. Either change your
+// doctype to HTML5
+// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
+// or use Box Sizing Behavior from WebFX
+// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
+// * Non uniform scaling does not correctly scale strokes.
+// * Optimize. There is always room for speed improvements.
+
+// Only add this code if we do not already have a canvas implementation
+if (!document.createElement('canvas').getContext) {
+
+(function() {
+
+ // alias some functions to make (compiled) code shorter
+ var m = Math;
+ var mr = m.round;
+ var ms = m.sin;
+ var mc = m.cos;
+ var abs = m.abs;
+ var sqrt = m.sqrt;
+
+ // this is used for sub pixel precision
+ var Z = 10;
+ var Z2 = Z / 2;
+
+ /**
+ * This funtion is assigned to the <canvas> elements as element.getContext().
+ * @this {HTMLElement}
+ * @return {CanvasRenderingContext2D_}
+ */
+ function getContext() {
+ return this.context_ ||
+ (this.context_ = new CanvasRenderingContext2D_(this));
+ }
+
+ var slice = Array.prototype.slice;
+
+ /**
+ * Binds a function to an object. The returned function will always use the
+ * passed in {@code obj} as {@code this}.
+ *
+ * Example:
+ *
+ * g = bind(f, obj, a, b)
+ * g(c, d) // will do f.call(obj, a, b, c, d)
+ *
+ * @param {Function} f The function to bind the object to
+ * @param {Object} obj The object that should act as this when the function
+ * is called
+ * @param {*} var_args Rest arguments that will be used as the initial
+ * arguments when the function is called
+ * @return {Function} A new function that has bound this
+ */
+ function bind(f, obj, var_args) {
+ var a = slice.call(arguments, 2);
+ return function() {
+ return f.apply(obj, a.concat(slice.call(arguments)));
+ };
+ }
+
+ var G_vmlCanvasManager_ = {
+ init: function(opt_doc) {
+ if (/MSIE/.test(navigator.userAgent) && !window.opera) {
+ var doc = opt_doc || document;
+ // Create a dummy element so that IE will allow canvas elements to be
+ // recognized.
+ doc.createElement('canvas');
+ doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
+ }
+ },
+
+ init_: function(doc) {
+ // create xmlns
+ if (!doc.namespaces['g_vml_']) {
+ doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
+ '#default#VML');
+
+ }
+ if (!doc.namespaces['g_o_']) {
+ doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
+ '#default#VML');
+ }
+
+ // Setup default CSS. Only add one style sheet per document
+ if (!doc.styleSheets['ex_canvas_']) {
+ var ss = doc.createStyleSheet();
+ ss.owningElement.id = 'ex_canvas_';
+ ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
+ // default size is 300x150 in Gecko and Opera
+ 'text-align:left;width:300px;height:150px}' +
+ 'g_vml_\\:*{behavior:url(#default#VML)}' +
+ 'g_o_\\:*{behavior:url(#default#VML)}';
+
+ }
+
+ // find all canvas elements
+ var els = doc.getElementsByTagName('canvas');
+ for (var i = 0; i < els.length; i++) {
+ this.initElement(els[i]);
+ }
+ },
+
+ /**
+ * Public initializes a canvas element so that it can be used as canvas
+ * element from now on. This is called automatically before the page is
+ * loaded but if you are creating elements using createElement you need to
+ * make sure this is called on the element.
+ * @param {HTMLElement} el The canvas element to initialize.
+ * @return {HTMLElement} the element that was created.
+ */
+ initElement: function(el) {
+ if (!el.getContext) {
+
+ el.getContext = getContext;
+
+ // Remove fallback content. There is no way to hide text nodes so we
+ // just remove all childNodes. We could hide all elements and remove
+ // text nodes but who really cares about the fallback content.
+ el.innerHTML = '';
+
+ // do not use inline function because that will leak memory
+ el.attachEvent('onpropertychange', onPropertyChange);
+ el.attachEvent('onresize', onResize);
+
+ var attrs = el.attributes;
+ if (attrs.width && attrs.width.specified) {
+ // TODO: use runtimeStyle and coordsize
+ // el.getContext().setWidth_(attrs.width.nodeValue);
+ el.style.width = attrs.width.nodeValue + 'px';
+ } else {
+ el.width = el.clientWidth;
+ }
+ if (attrs.height && attrs.height.specified) {
+ // TODO: use runtimeStyle and coordsize
+ // el.getContext().setHeight_(attrs.height.nodeValue);
+ el.style.height = attrs.height.nodeValue + 'px';
+ } else {
+ el.height = el.clientHeight;
+ }
+ //el.getContext().setCoordsize_()
+ }
+ return el;
+ }
+ };
+
+ function onPropertyChange(e) {
+ var el = e.srcElement;
+
+ switch (e.propertyName) {
+ case 'width':
+ el.style.width = el.attributes.width.nodeValue + 'px';
+ el.getContext().clearRect();
+ break;
+ case 'height':
+ el.style.height = el.attributes.height.nodeValue + 'px';
+ el.getContext().clearRect();
+ break;
+ }
+ }
+
+ function onResize(e) {
+ var el = e.srcElement;
+ if (el.firstChild) {
+ el.firstChild.style.width = el.clientWidth + 'px';
+ el.firstChild.style.height = el.clientHeight + 'px';
+ }
+ }
+
+ G_vmlCanvasManager_.init();
+
+ // precompute "00" to "FF"
+ var dec2hex = [];
+ for (var i = 0; i < 16; i++) {
+ for (var j = 0; j < 16; j++) {
+ dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
+ }
+ }
+
+ function createMatrixIdentity() {
+ return [
+ [1, 0, 0],
+ [0, 1, 0],
+ [0, 0, 1]
+ ];
+ }
+
+ function matrixMultiply(m1, m2) {
+ var result = createMatrixIdentity();
+
+ for (var x = 0; x < 3; x++) {
+ for (var y = 0; y < 3; y++) {
+ var sum = 0;
+
+ for (var z = 0; z < 3; z++) {
+ sum += m1[x][z] * m2[z][y];
+ }
+
+ result[x][y] = sum;
+ }
+ }
+ return result;
+ }
+
+ function copyState(o1, o2) {
+ o2.fillStyle = o1.fillStyle;
+ o2.lineCap = o1.lineCap;
+ o2.lineJoin = o1.lineJoin;
+ o2.lineWidth = o1.lineWidth;
+ o2.miterLimit = o1.miterLimit;
+ o2.shadowBlur = o1.shadowBlur;
+ o2.shadowColor = o1.shadowColor;
+ o2.shadowOffsetX = o1.shadowOffsetX;
+ o2.shadowOffsetY = o1.shadowOffsetY;
+ o2.strokeStyle = o1.strokeStyle;
+ o2.globalAlpha = o1.globalAlpha;
+ o2.arcScaleX_ = o1.arcScaleX_;
+ o2.arcScaleY_ = o1.arcScaleY_;
+ o2.lineScale_ = o1.lineScale_;
+ }
+
+ function processStyle(styleString) {
+ var str, alpha = 1;
+
+ styleString = String(styleString);
+ if (styleString.substring(0, 3) == 'rgb') {
+ var start = styleString.indexOf('(', 3);
+ var end = styleString.indexOf(')', start + 1);
+ var guts = styleString.substring(start + 1, end).split(',');
+
+ str = '#';
+ for (var i = 0; i < 3; i++) {
+ str += dec2hex[Number(guts[i])];
+ }
+
+ if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
+ alpha = guts[3];
+ }
+ } else {
+ str = styleString;
+ }
+
+ return {color: str, alpha: alpha};
+ }
+
+ function processLineCap(lineCap) {
+ switch (lineCap) {
+ case 'butt':
+ return 'flat';
+ case 'round':
+ return 'round';
+ case 'square':
+ default:
+ return 'square';
+ }
+ }
+
+ /**
+ * This class implements CanvasRenderingContext2D interface as described by
+ * the WHATWG.
+ * @param {HTMLElement} surfaceElement The element that the 2D context should
+ * be associated with
+ */
+ function CanvasRenderingContext2D_(surfaceElement) {
+ this.m_ = createMatrixIdentity();
+
+ this.mStack_ = [];
+ this.aStack_ = [];
+ this.currentPath_ = [];
+
+ // Canvas context properties
+ this.strokeStyle = '#000';
+ this.fillStyle = '#000';
+
+ this.lineWidth = 1;
+ this.lineJoin = 'miter';
+ this.lineCap = 'butt';
+ this.miterLimit = Z * 1;
+ this.globalAlpha = 1;
+ this.canvas = surfaceElement;
+
+ var el = surfaceElement.ownerDocument.createElement('div');
+ el.style.width = surfaceElement.clientWidth + 'px';
+ el.style.height = surfaceElement.clientHeight + 'px';
+ el.style.overflow = 'hidden';
+ el.style.position = 'absolute';
+ surfaceElement.appendChild(el);
+
+ this.element_ = el;
+ this.arcScaleX_ = 1;
+ this.arcScaleY_ = 1;
+ this.lineScale_ = 1;
+ }
+
+ var contextPrototype = CanvasRenderingContext2D_.prototype;
+ contextPrototype.clearRect = function() {
+ this.element_.innerHTML = '';
+ };
+
+ contextPrototype.beginPath = function() {
+ // TODO: Branch current matrix so that save/restore has no effect
+ // as per safari docs.
+ this.currentPath_ = [];
+ };
+
+ contextPrototype.moveTo = function(aX, aY) {
+ var p = this.getCoords_(aX, aY);
+ this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
+ this.currentX_ = p.x;
+ this.currentY_ = p.y;
+ };
+
+ contextPrototype.lineTo = function(aX, aY) {
+ var p = this.getCoords_(aX, aY);
+ this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
+
+ this.currentX_ = p.x;
+ this.currentY_ = p.y;
+ };
+
+ contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
+ aCP2x, aCP2y,
+ aX, aY) {
+ var p = this.getCoords_(aX, aY);
+ var cp1 = this.getCoords_(aCP1x, aCP1y);
+ var cp2 = this.getCoords_(aCP2x, aCP2y);
+ bezierCurveTo(this, cp1, cp2, p);
+ };
+
+ // Helper function that takes the already fixed cordinates.
+ function bezierCurveTo(self, cp1, cp2, p) {
+ self.currentPath_.push({
+ type: 'bezierCurveTo',
+ cp1x: cp1.x,
+ cp1y: cp1.y,
+ cp2x: cp2.x,
+ cp2y: cp2.y,
+ x: p.x,
+ y: p.y
+ });
+ self.currentX_ = p.x;
+ self.currentY_ = p.y;
+ }
+
+ contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
+ // the following is lifted almost directly from
+ // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
+
+ var cp = this.getCoords_(aCPx, aCPy);
+ var p = this.getCoords_(aX, aY);
+
+ var cp1 = {
+ x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
+ y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
+ };
+ var cp2 = {
+ x: cp1.x + (p.x - this.currentX_) / 3.0,
+ y: cp1.y + (p.y - this.currentY_) / 3.0
+ };
+
+ bezierCurveTo(this, cp1, cp2, p);
+ };
+
+ contextPrototype.arc = function(aX, aY, aRadius,
+ aStartAngle, aEndAngle, aClockwise) {
+ aRadius *= Z;
+ var arcType = aClockwise ? 'at' : 'wa';
+
+ var xStart = aX + mc(aStartAngle) * aRadius - Z2;
+ var yStart = aY + ms(aStartAngle) * aRadius - Z2;
+
+ var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
+ var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
+
+ // IE won't render arches drawn counter clockwise if xStart == xEnd.
+ if (xStart == xEnd && !aClockwise) {
+ xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
+ // that can be represented in binary
+ }
+
+ var p = this.getCoords_(aX, aY);
+ var pStart = this.getCoords_(xStart, yStart);
+ var pEnd = this.getCoords_(xEnd, yEnd);
+
+ this.currentPath_.push({type: arcType,
+ x: p.x,
+ y: p.y,
+ radius: aRadius,
+ xStart: pStart.x,
+ yStart: pStart.y,
+ xEnd: pEnd.x,
+ yEnd: pEnd.y});
+
+ };
+
+ contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
+ this.moveTo(aX, aY);
+ this.lineTo(aX + aWidth, aY);
+ this.lineTo(aX + aWidth, aY + aHeight);
+ this.lineTo(aX, aY + aHeight);
+ this.closePath();
+ };
+
+ contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
+ var oldPath = this.currentPath_;
+ this.beginPath();
+
+ this.moveTo(aX, aY);
+ this.lineTo(aX + aWidth, aY);
+ this.lineTo(aX + aWidth, aY + aHeight);
+ this.lineTo(aX, aY + aHeight);
+ this.closePath();
+ this.stroke();
+
+ this.currentPath_ = oldPath;
+ };
+
+ contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
+ var oldPath = this.currentPath_;
+ this.beginPath();
+
+ this.moveTo(aX, aY);
+ this.lineTo(aX + aWidth, aY);
+ this.lineTo(aX + aWidth, aY + aHeight);
+ this.lineTo(aX, aY + aHeight);
+ this.closePath();
+ this.fill();
+
+ this.currentPath_ = oldPath;
+ };
+
+ contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
+ var gradient = new CanvasGradient_('gradient');
+ gradient.x0_ = aX0;
+ gradient.y0_ = aY0;
+ gradient.x1_ = aX1;
+ gradient.y1_ = aY1;
+ return gradient;
+ };
+
+ contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
+ aX1, aY1, aR1) {
+ var gradient = new CanvasGradient_('gradientradial');
+ gradient.x0_ = aX0;
+ gradient.y0_ = aY0;
+ gradient.r0_ = aR0;
+ gradient.x1_ = aX1;
+ gradient.y1_ = aY1;
+ gradient.r1_ = aR1;
+ return gradient;
+ };
+
+ contextPrototype.drawImage = function(image, var_args) {
+ var dx, dy, dw, dh, sx, sy, sw, sh;
+
+ // to find the original width we overide the width and height
+ var oldRuntimeWidth = image.runtimeStyle.width;
+ var oldRuntimeHeight = image.runtimeStyle.height;
+ image.runtimeStyle.width = 'auto';
+ image.runtimeStyle.height = 'auto';
+
+ // get the original size
+ var w = image.width;
+ var h = image.height;
+
+ // and remove overides
+ image.runtimeStyle.width = oldRuntimeWidth;
+ image.runtimeStyle.height = oldRuntimeHeight;
+
+ if (arguments.length == 3) {
+ dx = arguments[1];
+ dy = arguments[2];
+ sx = sy = 0;
+ sw = dw = w;
+ sh = dh = h;
+ } else if (arguments.length == 5) {
+ dx = arguments[1];
+ dy = arguments[2];
+ dw = arguments[3];
+ dh = arguments[4];
+ sx = sy = 0;
+ sw = w;
+ sh = h;
+ } else if (arguments.length == 9) {
+ sx = arguments[1];
+ sy = arguments[2];
+ sw = arguments[3];
+ sh = arguments[4];
+ dx = arguments[5];
+ dy = arguments[6];
+ dw = arguments[7];
+ dh = arguments[8];
+ } else {
+ throw Error('Invalid number of arguments');
+ }
+
+ var d = this.getCoords_(dx, dy);
+
+ var w2 = sw / 2;
+ var h2 = sh / 2;
+
+ var vmlStr = [];
+
+ var W = 10;
+ var H = 10;
+
+ // For some reason that I've now forgotten, using divs didn't work
+ vmlStr.push(' <g_vml_:group',
+ ' coordsize="', Z * W, ',', Z * H, '"',
+ ' coordorigin="0,0"' ,
+ ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
+
+ // If filters are necessary (rotation exists), create them
+ // filters are bog-slow, so only create them if abbsolutely necessary
+ // The following check doesn't account for skews (which don't exist
+ // in the canvas spec (yet) anyway.
+
+ if (this.m_[0][0] != 1 || this.m_[0][1]) {
+ var filter = [];
+
+ // Note the 12/21 reversal
+ filter.push('M11=', this.m_[0][0], ',',
+ 'M12=', this.m_[1][0], ',',
+ 'M21=', this.m_[0][1], ',',
+ 'M22=', this.m_[1][1], ',',
+ 'Dx=', mr(d.x / Z), ',',
+ 'Dy=', mr(d.y / Z), '');
+
+ // Bounding box calculation (need to minimize displayed area so that
+ // filters don't waste time on unused pixels.
+ var max = d;
+ var c2 = this.getCoords_(dx + dw, dy);
+ var c3 = this.getCoords_(dx, dy + dh);
+ var c4 = this.getCoords_(dx + dw, dy + dh);
+
+ max.x = m.max(max.x, c2.x, c3.x, c4.x);
+ max.y = m.max(max.y, c2.y, c3.y, c4.y);
+
+ vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
+ 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
+ filter.join(''), ", sizingmethod='clip');")
+ } else {
+ vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
+ }
+
+ vmlStr.push(' ">' ,
+ '<g_vml_:image src="', image.src, '"',
+ ' style="width:', Z * dw, 'px;',
+ ' height:', Z * dh, 'px;"',
+ ' cropleft="', sx / w, '"',
+ ' croptop="', sy / h, '"',
+ ' cropright="', (w - sx - sw) / w, '"',
+ ' cropbottom="', (h - sy - sh) / h, '"',
+ ' />',
+ '</g_vml_:group>');
+
+ this.element_.insertAdjacentHTML('BeforeEnd',
+ vmlStr.join(''));
+ };
+
+ contextPrototype.stroke = function(aFill) {
+ var lineStr = [];
+ var lineOpen = false;
+ var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
+ var color = a.color;
+ var opacity = a.alpha * this.globalAlpha;
+
+ var W = 10;
+ var H = 10;
+
+ lineStr.push('<g_vml_:shape',
+ ' filled="', !!aFill, '"',
+ ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
+ ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
+ ' stroked="', !aFill, '"',
+ ' path="');
+
+ var newSeq = false;
+ var min = {x: null, y: null};
+ var max = {x: null, y: null};
+
+ for (var i = 0; i < this.currentPath_.length; i++) {
+ var p = this.currentPath_[i];
+ var c;
+
+ switch (p.type) {
+ case 'moveTo':
+ c = p;
+ lineStr.push(' m ', mr(p.x), ',', mr(p.y));
+ break;
+ case 'lineTo':
+ lineStr.push(' l ', mr(p.x), ',', mr(p.y));
+ break;
+ case 'close':
+ lineStr.push(' x ');
+ p = null;
+ break;
+ case 'bezierCurveTo':
+ lineStr.push(' c ',
+ mr(p.cp1x), ',', mr(p.cp1y), ',',
+ mr(p.cp2x), ',', mr(p.cp2y), ',',
+ mr(p.x), ',', mr(p.y));
+ break;
+ case 'at':
+ case 'wa':
+ lineStr.push(' ', p.type, ' ',
+ mr(p.x - this.arcScaleX_ * p.radius), ',',
+ mr(p.y - this.arcScaleY_ * p.radius), ' ',
+ mr(p.x + this.arcScaleX_ * p.radius), ',',
+ mr(p.y + this.arcScaleY_ * p.radius), ' ',
+ mr(p.xStart), ',', mr(p.yStart), ' ',
+ mr(p.xEnd), ',', mr(p.yEnd));
+ break;
+ }
+
+
+ // TODO: Following is broken for curves due to
+ // move to proper paths.
+
+ // Figure out dimensions so we can do gradient fills
+ // properly
+ if (p) {
+ if (min.x == null || p.x < min.x) {
+ min.x = p.x;
+ }
+ if (max.x == null || p.x > max.x) {
+ max.x = p.x;
+ }
+ if (min.y == null || p.y < min.y) {
+ min.y = p.y;
+ }
+ if (max.y == null || p.y > max.y) {
+ max.y = p.y;
+ }
+ }
+ }
+ lineStr.push(' ">');
+
+ if (!aFill) {
+ var lineWidth = this.lineScale_ * this.lineWidth;
+
+ // VML cannot correctly render a line if the width is less than 1px.
+ // In that case, we dilute the color to make the line look thinner.
+ if (lineWidth < 1) {
+ opacity *= lineWidth;
+ }
+
+ lineStr.push(
+ '<g_vml_:stroke',
+ ' opacity="', opacity, '"',
+ ' joinstyle="', this.lineJoin, '"',
+ ' miterlimit="', this.miterLimit, '"',
+ ' endcap="', processLineCap(this.lineCap), '"',
+ ' weight="', lineWidth, 'px"',
+ ' color="', color, '" />'
+ );
+ } else if (typeof this.fillStyle == 'object') {
+ var fillStyle = this.fillStyle;
+ var angle = 0;
+ var focus = {x: 0, y: 0};
+
+ // additional offset
+ var shift = 0;
+ // scale factor for offset
+ var expansion = 1;
+
+ if (fillStyle.type_ == 'gradient') {
+ var x0 = fillStyle.x0_ / this.arcScaleX_;
+ var y0 = fillStyle.y0_ / this.arcScaleY_;
+ var x1 = fillStyle.x1_ / this.arcScaleX_;
+ var y1 = fillStyle.y1_ / this.arcScaleY_;
+ var p0 = this.getCoords_(x0, y0);
+ var p1 = this.getCoords_(x1, y1);
+ var dx = p1.x - p0.x;
+ var dy = p1.y - p0.y;
+ angle = Math.atan2(dx, dy) * 180 / Math.PI;
+
+ // The angle should be a non-negative number.
+ if (angle < 0) {
+ angle += 360;
+ }
+
+ // Very small angles produce an unexpected result because they are
+ // converted to a scientific notation string.
+ if (angle < 1e-6) {
+ angle = 0;
+ }
+ } else {
+ var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
+ var width = max.x - min.x;
+ var height = max.y - min.y;
+ focus = {
+ x: (p0.x - min.x) / width,
+ y: (p0.y - min.y) / height
+ };
+
+ width /= this.arcScaleX_ * Z;
+ height /= this.arcScaleY_ * Z;
+ var dimension = m.max(width, height);
+ shift = 2 * fillStyle.r0_ / dimension;
+ expansion = 2 * fillStyle.r1_ / dimension - shift;
+ }
+
+ // We need to sort the color stops in ascending order by offset,
+ // otherwise IE won't interpret it correctly.
+ var stops = fillStyle.colors_;
+ stops.sort(function(cs1, cs2) {
+ return cs1.offset - cs2.offset;
+ });
+
+ var length = stops.length;
+ var color1 = stops[0].color;
+ var color2 = stops[length - 1].color;
+ var opacity1 = stops[0].alpha * this.globalAlpha;
+ var opacity2 = stops[length - 1].alpha * this.globalAlpha;
+
+ var colors = [];
+ for (var i = 0; i < length; i++) {
+ var stop = stops[i];
+ colors.push(stop.offset * expansion + shift + ' ' + stop.color);
+ }
+
+ // When colors attribute is used, the meanings of opacity and o:opacity2
+ // are reversed.
+ lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
+ ' method="none" focus="100%"',
+ ' color="', color1, '"',
+ ' color2="', color2, '"',
+ ' colors="', colors.join(','), '"',
+ ' opacity="', opacity2, '"',
+ ' g_o_:opacity2="', opacity1, '"',
+ ' angle="', angle, '"',
+ ' focusposition="', focus.x, ',', focus.y, '" />');
+ } else {
+ lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
+ '" />');
+ }
+
+ lineStr.push('</g_vml_:shape>');
+
+ this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
+ };
+
+ contextPrototype.fill = function() {
+ this.stroke(true);
+ }
+
+ contextPrototype.closePath = function() {
+ this.currentPath_.push({type: 'close'});
+ };
+
+ /**
+ * @private
+ */
+ contextPrototype.getCoords_ = function(aX, aY) {
+ var m = this.m_;
+ return {
+ x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
+ y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
+ }
+ };
+
+ contextPrototype.save = function() {
+ var o = {};
+ copyState(this, o);
+ this.aStack_.push(o);
+ this.mStack_.push(this.m_);
+ this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
+ };
+
+ contextPrototype.restore = function() {
+ copyState(this.aStack_.pop(), this);
+ this.m_ = this.mStack_.pop();
+ };
+
+ function matrixIsFinite(m) {
+ for (var j = 0; j < 3; j++) {
+ for (var k = 0; k < 2; k++) {
+ if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
+ return false;
+ }
+ }
+ }
+ return true;
+ }
+
+ function setM(ctx, m, updateLineScale) {
+ if (!matrixIsFinite(m)) {
+ return;
+ }
+ ctx.m_ = m;
+
+ if (updateLineScale) {
+ // Get the line scale.
+ // Determinant of this.m_ means how much the area is enlarged by the
+ // transformation. So its square root can be used as a scale factor
+ // for width.
+ var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
+ ctx.lineScale_ = sqrt(abs(det));
+ }
+ }
+
+ contextPrototype.translate = function(aX, aY) {
+ var m1 = [
+ [1, 0, 0],
+ [0, 1, 0],
+ [aX, aY, 1]
+ ];
+
+ setM(this, matrixMultiply(m1, this.m_), false);
+ };
+
+ contextPrototype.rotate = function(aRot) {
+ var c = mc(aRot);
+ var s = ms(aRot);
+
+ var m1 = [
+ [c, s, 0],
+ [-s, c, 0],
+ [0, 0, 1]
+ ];
+
+ setM(this, matrixMultiply(m1, this.m_), false);
+ };
+
+ contextPrototype.scale = function(aX, aY) {
+ this.arcScaleX_ *= aX;
+ this.arcScaleY_ *= aY;
+ var m1 = [
+ [aX, 0, 0],
+ [0, aY, 0],
+ [0, 0, 1]
+ ];
+
+ setM(this, matrixMultiply(m1, this.m_), true);
+ };
+
+ contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
+ var m1 = [
+ [m11, m12, 0],
+ [m21, m22, 0],
+ [dx, dy, 1]
+ ];
+
+ setM(this, matrixMultiply(m1, this.m_), true);
+ };
+
+ contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
+ var m = [
+ [m11, m12, 0],
+ [m21, m22, 0],
+ [dx, dy, 1]
+ ];
+
+ setM(this, m, true);
+ };
+
+ /******** STUBS ********/
+ contextPrototype.clip = function() {
+ // TODO: Implement
+ };
+
+ contextPrototype.arcTo = function() {
+ // TODO: Implement
+ };
+
+ contextPrototype.createPattern = function() {
+ return new CanvasPattern_;
+ };
+
+ // Gradient / Pattern Stubs
+ function CanvasGradient_(aType) {
+ this.type_ = aType;
+ this.x0_ = 0;
+ this.y0_ = 0;
+ this.r0_ = 0;
+ this.x1_ = 0;
+ this.y1_ = 0;
+ this.r1_ = 0;
+ this.colors_ = [];
+ }
+
+ CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
+ aColor = processStyle(aColor);
+ this.colors_.push({offset: aOffset,
+ color: aColor.color,
+ alpha: aColor.alpha});
+ };
+
+ function CanvasPattern_() {}
+
+ // set up externs
+ G_vmlCanvasManager = G_vmlCanvasManager_;
+ CanvasRenderingContext2D = CanvasRenderingContext2D_;
+ CanvasGradient = CanvasGradient_;
+ CanvasPattern = CanvasPattern_;
+
+})();
+
+} // if