1 if(!window.CanvasRenderingContext2D){(function(){var I=Math,i=I.round,L=I.sin,M=I.cos,m=10,A=m/2,Q={init:function(a){var b=a||document;if(/MSIE/.test(navigator.userAgent)&&!window.opera){var c=this;b.attachEvent("onreadystatechange",function(){c.r(b)})}},r:function(a){if(a.readyState=="complete"){if(!a.namespaces["s"]){a.namespaces.add("g_vml_","urn:schemas-microsoft-com:vml")}var b=a.createStyleSheet();b.cssText="canvas{display:inline-block;overflow:hidden;text-align:left;width:300px;height:150px}g_vml_\\:*{behavior:url(#default#VML)}"; |
1 // Copyright 2006 Google Inc. |
2 var c=a.getElementsByTagName("canvas");for(var d=0;d<c.length;d++){if(!c[d].getContext){this.initElement(c[d])}}}},q:function(a){var b=a.outerHTML,c=a.ownerDocument.createElement(b);if(b.slice(-2)!="/>"){var d="/"+a.tagName,e;while((e=a.nextSibling)&&e.tagName!=d){e.removeNode()}if(e){e.removeNode()}}a.parentNode.replaceChild(c,a);return c},initElement:function(a){a=this.q(a);a.getContext=function(){if(this.l){return this.l}return this.l=new K(this)};a.attachEvent("onpropertychange",V);a.attachEvent("onresize", |
2 // |
3 W);var b=a.attributes;if(b.width&&b.width.specified){a.style.width=b.width.nodeValue+"px"}else{a.width=a.clientWidth}if(b.height&&b.height.specified){a.style.height=b.height.nodeValue+"px"}else{a.height=a.clientHeight}return a}};function V(a){var b=a.srcElement;switch(a.propertyName){case "width":b.style.width=b.attributes.width.nodeValue+"px";b.getContext().clearRect();break;case "height":b.style.height=b.attributes.height.nodeValue+"px";b.getContext().clearRect();break}}function W(a){var b=a.srcElement; |
3 // Licensed under the Apache License, Version 2.0 (the "License"); |
4 if(b.firstChild){b.firstChild.style.width=b.clientWidth+"px";b.firstChild.style.height=b.clientHeight+"px"}}Q.init();var R=[];for(var E=0;E<16;E++){for(var F=0;F<16;F++){R[E*16+F]=E.toString(16)+F.toString(16)}}function J(){return[[1,0,0],[0,1,0],[0,0,1]]}function G(a,b){var c=J();for(var d=0;d<3;d++){for(var e=0;e<3;e++){var g=0;for(var h=0;h<3;h++){g+=a[d][h]*b[h][e]}c[d][e]=g}}return c}function N(a,b){b.fillStyle=a.fillStyle;b.lineCap=a.lineCap;b.lineJoin=a.lineJoin;b.lineWidth=a.lineWidth;b.miterLimit= |
4 // you may not use this file except in compliance with the License. |
5 a.miterLimit;b.shadowBlur=a.shadowBlur;b.shadowColor=a.shadowColor;b.shadowOffsetX=a.shadowOffsetX;b.shadowOffsetY=a.shadowOffsetY;b.strokeStyle=a.strokeStyle;b.d=a.d;b.e=a.e}function O(a){var b,c=1;a=String(a);if(a.substring(0,3)=="rgb"){var d=a.indexOf("(",3),e=a.indexOf(")",d+1),g=a.substring(d+1,e).split(",");b="#";for(var h=0;h<3;h++){b+=R[Number(g[h])]}if(g.length==4&&a.substr(3,1)=="a"){c=g[3]}}else{b=a}return[b,c]}function S(a){switch(a){case "butt":return"flat";case "round":return"round"; |
5 // You may obtain a copy of the License at |
6 case "square":default:return"square"}}function K(a){this.a=J();this.m=[];this.k=[];this.c=[];this.strokeStyle="#000";this.fillStyle="#000";this.lineWidth=1;this.lineJoin="miter";this.lineCap="butt";this.miterLimit=m*1;this.globalAlpha=1;this.canvas=a;var b=a.ownerDocument.createElement("div");b.style.width=a.clientWidth+"px";b.style.height=a.clientHeight+"px";b.style.overflow="hidden";b.style.position="absolute";a.appendChild(b);this.j=b;this.d=1;this.e=1}var j=K.prototype;j.clearRect=function(){this.j.innerHTML= |
6 // |
7 "";this.c=[]};j.beginPath=function(){this.c=[]};j.moveTo=function(a,b){this.c.push({type:"moveTo",x:a,y:b});this.f=a;this.g=b};j.lineTo=function(a,b){this.c.push({type:"lineTo",x:a,y:b});this.f=a;this.g=b};j.bezierCurveTo=function(a,b,c,d,e,g){this.c.push({type:"bezierCurveTo",cp1x:a,cp1y:b,cp2x:c,cp2y:d,x:e,y:g});this.f=e;this.g=g};j.quadraticCurveTo=function(a,b,c,d){var e=this.f+0.6666666666666666*(a-this.f),g=this.g+0.6666666666666666*(b-this.g),h=e+(c-this.f)/3,l=g+(d-this.g)/3;this.bezierCurveTo(e, |
7 // http://www.apache.org/licenses/LICENSE-2.0 |
8 g,h,l,c,d)};j.arc=function(a,b,c,d,e,g){c*=m;var h=g?"at":"wa",l=a+M(d)*c-A,n=b+L(d)*c-A,o=a+M(e)*c-A,f=b+L(e)*c-A;if(l==o&&!g){l+=0.125}this.c.push({type:h,x:a,y:b,radius:c,xStart:l,yStart:n,xEnd:o,yEnd:f})};j.rect=function(a,b,c,d){this.moveTo(a,b);this.lineTo(a+c,b);this.lineTo(a+c,b+d);this.lineTo(a,b+d);this.closePath()};j.strokeRect=function(a,b,c,d){this.beginPath();this.moveTo(a,b);this.lineTo(a+c,b);this.lineTo(a+c,b+d);this.lineTo(a,b+d);this.closePath();this.stroke()};j.fillRect=function(a, |
8 // |
9 b,c,d){this.beginPath();this.moveTo(a,b);this.lineTo(a+c,b);this.lineTo(a+c,b+d);this.lineTo(a,b+d);this.closePath();this.fill()};j.createLinearGradient=function(a,b,c,d){var e=new H("gradient");return e};j.createRadialGradient=function(a,b,c,d,e,g){var h=new H("gradientradial");h.n=c;h.o=g;h.i.x=a;h.i.y=b;return h};j.drawImage=function(a,b){var c,d,e,g,h,l,n,o,f=a.runtimeStyle.width,k=a.runtimeStyle.height;a.runtimeStyle.width="auto";a.runtimeStyle.height="auto";var q=a.width,r=a.height;a.runtimeStyle.width= |
9 // Unless required by applicable law or agreed to in writing, software |
10 f;a.runtimeStyle.height=k;if(arguments.length==3){c=arguments[1];d=arguments[2];h=(l=0);n=(e=q);o=(g=r)}else if(arguments.length==5){c=arguments[1];d=arguments[2];e=arguments[3];g=arguments[4];h=(l=0);n=q;o=r}else if(arguments.length==9){h=arguments[1];l=arguments[2];n=arguments[3];o=arguments[4];c=arguments[5];d=arguments[6];e=arguments[7];g=arguments[8]}else{throw"Invalid number of arguments";}var s=this.b(c,d),t=[],v=10,w=10;t.push(" <g_vml_:group",' coordsize="',m*v,",",m*w,'"',' coordorigin="0,0"', |
10 // distributed under the License is distributed on an "AS IS" BASIS, |
11 ' style="width:',v,";height:",w,";position:absolute;");if(this.a[0][0]!=1||this.a[0][1]){var x=[];x.push("M11='",this.a[0][0],"',","M12='",this.a[1][0],"',","M21='",this.a[0][1],"',","M22='",this.a[1][1],"',","Dx='",i(s.x/m),"',","Dy='",i(s.y/m),"'");var p=s,y=this.b(c+e,d),z=this.b(c,d+g),B=this.b(c+e,d+g);p.x=Math.max(p.x,y.x,z.x,B.x);p.y=Math.max(p.y,y.y,z.y,B.y);t.push("padding:0 ",i(p.x/m),"px ",i(p.y/m),"px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",x.join(""),", sizingmethod='clip');")}else{t.push("top:", |
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 i(s.y/m),"px;left:",i(s.x/m),"px;")}t.push(' ">','<g_vml_:image src="',a.src,'"',' style="width:',m*e,";"," height:",m*g,';"',' cropleft="',h/q,'"',' croptop="',l/r,'"',' cropright="',(q-h-n)/q,'"',' cropbottom="',(r-l-o)/r,'"'," />","</g_vml_:group>");this.j.insertAdjacentHTML("BeforeEnd",t.join(""))};j.stroke=function(a){var b=[],c=O(a?this.fillStyle:this.strokeStyle),d=c[0],e=c[1]*this.globalAlpha,g=10,h=10;b.push("<g_vml_:shape",' fillcolor="',d,'"',' filled="',Boolean(a),'"',' style="position:absolute;width:', |
12 // See the License for the specific language governing permissions and |
13 g,";height:",h,';"',' coordorigin="0 0" coordsize="',m*g," ",m*h,'"',' stroked="',!a,'"',' strokeweight="',this.lineWidth,'"',' strokecolor="',d,'"',' path="');var l={x:null,y:null},n={x:null,y:null};for(var o=0;o<this.c.length;o++){var f=this.c[o];if(f.type=="moveTo"){b.push(" m ");var k=this.b(f.x,f.y);b.push(i(k.x),",",i(k.y))}else if(f.type=="lineTo"){b.push(" l ");var k=this.b(f.x,f.y);b.push(i(k.x),",",i(k.y))}else if(f.type=="close"){b.push(" x ")}else if(f.type=="bezierCurveTo"){b.push(" c "); |
13 // limitations under the License. |
14 var k=this.b(f.x,f.y),q=this.b(f.cp1x,f.cp1y),r=this.b(f.cp2x,f.cp2y);b.push(i(q.x),",",i(q.y),",",i(r.x),",",i(r.y),",",i(k.x),",",i(k.y))}else if(f.type=="at"||f.type=="wa"){b.push(" ",f.type," ");var k=this.b(f.x,f.y),s=this.b(f.xStart,f.yStart),t=this.b(f.xEnd,f.yEnd);b.push(i(k.x-this.d*f.radius),",",i(k.y-this.e*f.radius)," ",i(k.x+this.d*f.radius),",",i(k.y+this.e*f.radius)," ",i(s.x),",",i(s.y)," ",i(t.x),",",i(t.y))}if(k){if(l.x==null||k.x<l.x){l.x=k.x}if(n.x==null||k.x>n.x){n.x=k.x}if(l.y== |
14 |
15 null||k.y<l.y){l.y=k.y}if(n.y==null||k.y>n.y){n.y=k.y}}}b.push(' ">');if(typeof this.fillStyle=="object"){var v={x:"50%",y:"50%"},w=n.x-l.x,x=n.y-l.y,p=w>x?w:x;v.x=i(this.fillStyle.i.x/w*100+50)+"%";v.y=i(this.fillStyle.i.y/x*100+50)+"%";var y=[];if(this.fillStyle.p=="gradientradial"){var z=this.fillStyle.n/p*100,B=this.fillStyle.o/p*100-z}else{var z=0,B=100}var C={offset:null,color:null},D={offset:null,color:null};this.fillStyle.h.sort(function(T,U){return T.offset-U.offset});for(var o=0;o<this.fillStyle.h.length;o++){var u= |
15 |
16 this.fillStyle.h[o];y.push(u.offset*B+z,"% ",u.color,",");if(u.offset>C.offset||C.offset==null){C.offset=u.offset;C.color=u.color}if(u.offset<D.offset||D.offset==null){D.offset=u.offset;D.color=u.color}}y.pop();b.push("<g_vml_:fill",' color="',D.color,'"',' color2="',C.color,'"',' type="',this.fillStyle.p,'"',' focusposition="',v.x,", ",v.y,'"',' colors="',y.join(""),'"',' opacity="',e,'" />')}else if(a){b.push('<g_vml_:fill color="',d,'" opacity="',e,'" />')}else{b.push("<g_vml_:stroke",' opacity="', |
16 // Known Issues: |
17 e,'"',' joinstyle="',this.lineJoin,'"',' miterlimit="',this.miterLimit,'"',' endcap="',S(this.lineCap),'"',' weight="',this.lineWidth,'px"',' color="',d,'" />')}b.push("</g_vml_:shape>");this.j.insertAdjacentHTML("beforeEnd",b.join(""));this.c=[]};j.fill=function(){this.stroke(true)};j.closePath=function(){this.c.push({type:"close"})};j.b=function(a,b){return{x:m*(a*this.a[0][0]+b*this.a[1][0]+this.a[2][0])-A,y:m*(a*this.a[0][1]+b*this.a[1][1]+this.a[2][1])-A}};j.save=function(){var a={};N(this,a); |
17 // |
18 this.k.push(a);this.m.push(this.a);this.a=G(J(),this.a)};j.restore=function(){N(this.k.pop(),this);this.a=this.m.pop()};j.translate=function(a,b){var c=[[1,0,0],[0,1,0],[a,b,1]];this.a=G(c,this.a)};j.rotate=function(a){var b=M(a),c=L(a),d=[[b,c,0],[-c,b,0],[0,0,1]];this.a=G(d,this.a)};j.scale=function(a,b){this.d*=a;this.e*=b;var c=[[a,0,0],[0,b,0],[0,0,1]];this.a=G(c,this.a)};j.clip=function(){};j.arcTo=function(){};j.createPattern=function(){return new P};function H(a){this.p=a;this.n=0;this.o= |
18 // * Patterns are not implemented. |
19 0;this.h=[];this.i={x:0,y:0}}H.prototype.addColorStop=function(a,b){b=O(b);this.h.push({offset:1-a,color:b})};function P(){}G_vmlCanvasManager=Q;CanvasRenderingContext2D=K;CanvasGradient=H;CanvasPattern=P})()}; |
19 // * Radial gradient are not implemented. The VML version of these look very |
|
20 // different from the canvas one. |
|
21 // * Clipping paths are not implemented. |
|
22 // * Coordsize. The width and height attribute have higher priority than the |
|
23 // width and height style values which isn't correct. |
|
24 // * Painting mode isn't implemented. |
|
25 // * Canvas width/height should is using content-box by default. IE in |
|
26 // Quirks mode will draw the canvas using border-box. Either change your |
|
27 // doctype to HTML5 |
|
28 // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) |
|
29 // or use Box Sizing Behavior from WebFX |
|
30 // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) |
|
31 // * Non uniform scaling does not correctly scale strokes. |
|
32 // * Optimize. There is always room for speed improvements. |
|
33 |
|
34 // Only add this code if we do not already have a canvas implementation |
|
35 if (!document.createElement('canvas').getContext) { |
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36 |
|
37 (function() { |
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38 |
|
39 // alias some functions to make (compiled) code shorter |
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40 var m = Math; |
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41 var mr = m.round; |
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42 var ms = m.sin; |
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43 var mc = m.cos; |
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44 var abs = m.abs; |
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45 var sqrt = m.sqrt; |
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46 |
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47 // this is used for sub pixel precision |
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48 var Z = 10; |
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49 var Z2 = Z / 2; |
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50 |
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51 /** |
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52 * This funtion is assigned to the <canvas> elements as element.getContext(). |
|
53 * @this {HTMLElement} |
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54 * @return {CanvasRenderingContext2D_} |
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55 */ |
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56 function getContext() { |
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57 return this.context_ || |
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58 (this.context_ = new CanvasRenderingContext2D_(this)); |
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59 } |
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60 |
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61 var slice = Array.prototype.slice; |
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62 |
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63 /** |
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64 * Binds a function to an object. The returned function will always use the |
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65 * passed in {@code obj} as {@code this}. |
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66 * |
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67 * Example: |
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68 * |
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69 * g = bind(f, obj, a, b) |
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70 * g(c, d) // will do f.call(obj, a, b, c, d) |
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71 * |
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72 * @param {Function} f The function to bind the object to |
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73 * @param {Object} obj The object that should act as this when the function |
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74 * is called |
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75 * @param {*} var_args Rest arguments that will be used as the initial |
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76 * arguments when the function is called |
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77 * @return {Function} A new function that has bound this |
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78 */ |
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79 function bind(f, obj, var_args) { |
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80 var a = slice.call(arguments, 2); |
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81 return function() { |
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82 return f.apply(obj, a.concat(slice.call(arguments))); |
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83 }; |
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84 } |
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85 |
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86 var G_vmlCanvasManager_ = { |
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87 init: function(opt_doc) { |
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88 if (/MSIE/.test(navigator.userAgent) && !window.opera) { |
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89 var doc = opt_doc || document; |
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90 // Create a dummy element so that IE will allow canvas elements to be |
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91 // recognized. |
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92 doc.createElement('canvas'); |
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93 doc.attachEvent('onreadystatechange', bind(this.init_, this, doc)); |
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94 } |
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95 }, |
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96 |
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97 init_: function(doc) { |
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98 // create xmlns |
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99 if (!doc.namespaces['g_vml_']) { |
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100 doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml', |
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101 '#default#VML'); |
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102 |
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103 } |
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104 if (!doc.namespaces['g_o_']) { |
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105 doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office', |
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106 '#default#VML'); |
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107 } |
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108 |
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109 // Setup default CSS. Only add one style sheet per document |
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110 if (!doc.styleSheets['ex_canvas_']) { |
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111 var ss = doc.createStyleSheet(); |
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112 ss.owningElement.id = 'ex_canvas_'; |
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113 ss.cssText = 'canvas{display:inline-block;overflow:hidden;' + |
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114 // default size is 300x150 in Gecko and Opera |
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115 'text-align:left;width:300px;height:150px}' + |
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116 'g_vml_\\:*{behavior:url(#default#VML)}' + |
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117 'g_o_\\:*{behavior:url(#default#VML)}'; |
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118 |
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119 } |
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120 |
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121 // find all canvas elements |
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122 var els = doc.getElementsByTagName('canvas'); |
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123 for (var i = 0; i < els.length; i++) { |
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124 this.initElement(els[i]); |
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125 } |
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126 }, |
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127 |
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128 /** |
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129 * Public initializes a canvas element so that it can be used as canvas |
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130 * element from now on. This is called automatically before the page is |
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131 * loaded but if you are creating elements using createElement you need to |
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132 * make sure this is called on the element. |
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133 * @param {HTMLElement} el The canvas element to initialize. |
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134 * @return {HTMLElement} the element that was created. |
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135 */ |
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136 initElement: function(el) { |
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137 if (!el.getContext) { |
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138 |
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139 el.getContext = getContext; |
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140 |
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141 // Remove fallback content. There is no way to hide text nodes so we |
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142 // just remove all childNodes. We could hide all elements and remove |
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143 // text nodes but who really cares about the fallback content. |
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144 el.innerHTML = ''; |
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145 |
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146 // do not use inline function because that will leak memory |
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147 el.attachEvent('onpropertychange', onPropertyChange); |
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148 el.attachEvent('onresize', onResize); |
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149 |
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150 var attrs = el.attributes; |
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151 if (attrs.width && attrs.width.specified) { |
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152 // TODO: use runtimeStyle and coordsize |
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153 // el.getContext().setWidth_(attrs.width.nodeValue); |
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154 el.style.width = attrs.width.nodeValue + 'px'; |
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155 } else { |
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156 el.width = el.clientWidth; |
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157 } |
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158 if (attrs.height && attrs.height.specified) { |
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159 // TODO: use runtimeStyle and coordsize |
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160 // el.getContext().setHeight_(attrs.height.nodeValue); |
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161 el.style.height = attrs.height.nodeValue + 'px'; |
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162 } else { |
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163 el.height = el.clientHeight; |
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164 } |
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165 //el.getContext().setCoordsize_() |
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166 } |
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167 return el; |
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168 } |
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169 }; |
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170 |
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171 function onPropertyChange(e) { |
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172 var el = e.srcElement; |
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173 |
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174 switch (e.propertyName) { |
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175 case 'width': |
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176 el.style.width = el.attributes.width.nodeValue + 'px'; |
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177 el.getContext().clearRect(); |
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178 break; |
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179 case 'height': |
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180 el.style.height = el.attributes.height.nodeValue + 'px'; |
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181 el.getContext().clearRect(); |
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182 break; |
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183 } |
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184 } |
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185 |
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186 function onResize(e) { |
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187 var el = e.srcElement; |
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188 if (el.firstChild) { |
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189 el.firstChild.style.width = el.clientWidth + 'px'; |
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190 el.firstChild.style.height = el.clientHeight + 'px'; |
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191 } |
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192 } |
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193 |
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194 G_vmlCanvasManager_.init(); |
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195 |
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196 // precompute "00" to "FF" |
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197 var dec2hex = []; |
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198 for (var i = 0; i < 16; i++) { |
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199 for (var j = 0; j < 16; j++) { |
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200 dec2hex[i * 16 + j] = i.toString(16) + j.toString(16); |
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201 } |
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202 } |
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203 |
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204 function createMatrixIdentity() { |
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205 return [ |
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206 [1, 0, 0], |
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207 [0, 1, 0], |
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208 [0, 0, 1] |
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209 ]; |
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210 } |
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211 |
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212 function matrixMultiply(m1, m2) { |
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213 var result = createMatrixIdentity(); |
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214 |
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215 for (var x = 0; x < 3; x++) { |
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216 for (var y = 0; y < 3; y++) { |
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217 var sum = 0; |
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218 |
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219 for (var z = 0; z < 3; z++) { |
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220 sum += m1[x][z] * m2[z][y]; |
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221 } |
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222 |
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223 result[x][y] = sum; |
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224 } |
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225 } |
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226 return result; |
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227 } |
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228 |
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229 function copyState(o1, o2) { |
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230 o2.fillStyle = o1.fillStyle; |
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231 o2.lineCap = o1.lineCap; |
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232 o2.lineJoin = o1.lineJoin; |
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233 o2.lineWidth = o1.lineWidth; |
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234 o2.miterLimit = o1.miterLimit; |
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235 o2.shadowBlur = o1.shadowBlur; |
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236 o2.shadowColor = o1.shadowColor; |
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237 o2.shadowOffsetX = o1.shadowOffsetX; |
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238 o2.shadowOffsetY = o1.shadowOffsetY; |
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239 o2.strokeStyle = o1.strokeStyle; |
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240 o2.globalAlpha = o1.globalAlpha; |
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241 o2.arcScaleX_ = o1.arcScaleX_; |
|
242 o2.arcScaleY_ = o1.arcScaleY_; |
|
243 o2.lineScale_ = o1.lineScale_; |
|
244 } |
|
245 |
|
246 function processStyle(styleString) { |
|
247 var str, alpha = 1; |
|
248 |
|
249 styleString = String(styleString); |
|
250 if (styleString.substring(0, 3) == 'rgb') { |
|
251 var start = styleString.indexOf('(', 3); |
|
252 var end = styleString.indexOf(')', start + 1); |
|
253 var guts = styleString.substring(start + 1, end).split(','); |
|
254 |
|
255 str = '#'; |
|
256 for (var i = 0; i < 3; i++) { |
|
257 str += dec2hex[Number(guts[i])]; |
|
258 } |
|
259 |
|
260 if (guts.length == 4 && styleString.substr(3, 1) == 'a') { |
|
261 alpha = guts[3]; |
|
262 } |
|
263 } else { |
|
264 str = styleString; |
|
265 } |
|
266 |
|
267 return {color: str, alpha: alpha}; |
|
268 } |
|
269 |
|
270 function processLineCap(lineCap) { |
|
271 switch (lineCap) { |
|
272 case 'butt': |
|
273 return 'flat'; |
|
274 case 'round': |
|
275 return 'round'; |
|
276 case 'square': |
|
277 default: |
|
278 return 'square'; |
|
279 } |
|
280 } |
|
281 |
|
282 /** |
|
283 * This class implements CanvasRenderingContext2D interface as described by |
|
284 * the WHATWG. |
|
285 * @param {HTMLElement} surfaceElement The element that the 2D context should |
|
286 * be associated with |
|
287 */ |
|
288 function CanvasRenderingContext2D_(surfaceElement) { |
|
289 this.m_ = createMatrixIdentity(); |
|
290 |
|
291 this.mStack_ = []; |
|
292 this.aStack_ = []; |
|
293 this.currentPath_ = []; |
|
294 |
|
295 // Canvas context properties |
|
296 this.strokeStyle = '#000'; |
|
297 this.fillStyle = '#000'; |
|
298 |
|
299 this.lineWidth = 1; |
|
300 this.lineJoin = 'miter'; |
|
301 this.lineCap = 'butt'; |
|
302 this.miterLimit = Z * 1; |
|
303 this.globalAlpha = 1; |
|
304 this.canvas = surfaceElement; |
|
305 |
|
306 var el = surfaceElement.ownerDocument.createElement('div'); |
|
307 el.style.width = surfaceElement.clientWidth + 'px'; |
|
308 el.style.height = surfaceElement.clientHeight + 'px'; |
|
309 el.style.overflow = 'hidden'; |
|
310 el.style.position = 'absolute'; |
|
311 surfaceElement.appendChild(el); |
|
312 |
|
313 this.element_ = el; |
|
314 this.arcScaleX_ = 1; |
|
315 this.arcScaleY_ = 1; |
|
316 this.lineScale_ = 1; |
|
317 } |
|
318 |
|
319 var contextPrototype = CanvasRenderingContext2D_.prototype; |
|
320 contextPrototype.clearRect = function() { |
|
321 this.element_.innerHTML = ''; |
|
322 }; |
|
323 |
|
324 contextPrototype.beginPath = function() { |
|
325 // TODO: Branch current matrix so that save/restore has no effect |
|
326 // as per safari docs. |
|
327 this.currentPath_ = []; |
|
328 }; |
|
329 |
|
330 contextPrototype.moveTo = function(aX, aY) { |
|
331 var p = this.getCoords_(aX, aY); |
|
332 this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y}); |
|
333 this.currentX_ = p.x; |
|
334 this.currentY_ = p.y; |
|
335 }; |
|
336 |
|
337 contextPrototype.lineTo = function(aX, aY) { |
|
338 var p = this.getCoords_(aX, aY); |
|
339 this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y}); |
|
340 |
|
341 this.currentX_ = p.x; |
|
342 this.currentY_ = p.y; |
|
343 }; |
|
344 |
|
345 contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, |
|
346 aCP2x, aCP2y, |
|
347 aX, aY) { |
|
348 var p = this.getCoords_(aX, aY); |
|
349 var cp1 = this.getCoords_(aCP1x, aCP1y); |
|
350 var cp2 = this.getCoords_(aCP2x, aCP2y); |
|
351 bezierCurveTo(this, cp1, cp2, p); |
|
352 }; |
|
353 |
|
354 // Helper function that takes the already fixed cordinates. |
|
355 function bezierCurveTo(self, cp1, cp2, p) { |
|
356 self.currentPath_.push({ |
|
357 type: 'bezierCurveTo', |
|
358 cp1x: cp1.x, |
|
359 cp1y: cp1.y, |
|
360 cp2x: cp2.x, |
|
361 cp2y: cp2.y, |
|
362 x: p.x, |
|
363 y: p.y |
|
364 }); |
|
365 self.currentX_ = p.x; |
|
366 self.currentY_ = p.y; |
|
367 } |
|
368 |
|
369 contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { |
|
370 // the following is lifted almost directly from |
|
371 // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes |
|
372 |
|
373 var cp = this.getCoords_(aCPx, aCPy); |
|
374 var p = this.getCoords_(aX, aY); |
|
375 |
|
376 var cp1 = { |
|
377 x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_), |
|
378 y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_) |
|
379 }; |
|
380 var cp2 = { |
|
381 x: cp1.x + (p.x - this.currentX_) / 3.0, |
|
382 y: cp1.y + (p.y - this.currentY_) / 3.0 |
|
383 }; |
|
384 |
|
385 bezierCurveTo(this, cp1, cp2, p); |
|
386 }; |
|
387 |
|
388 contextPrototype.arc = function(aX, aY, aRadius, |
|
389 aStartAngle, aEndAngle, aClockwise) { |
|
390 aRadius *= Z; |
|
391 var arcType = aClockwise ? 'at' : 'wa'; |
|
392 |
|
393 var xStart = aX + mc(aStartAngle) * aRadius - Z2; |
|
394 var yStart = aY + ms(aStartAngle) * aRadius - Z2; |
|
395 |
|
396 var xEnd = aX + mc(aEndAngle) * aRadius - Z2; |
|
397 var yEnd = aY + ms(aEndAngle) * aRadius - Z2; |
|
398 |
|
399 // IE won't render arches drawn counter clockwise if xStart == xEnd. |
|
400 if (xStart == xEnd && !aClockwise) { |
|
401 xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something |
|
402 // that can be represented in binary |
|
403 } |
|
404 |
|
405 var p = this.getCoords_(aX, aY); |
|
406 var pStart = this.getCoords_(xStart, yStart); |
|
407 var pEnd = this.getCoords_(xEnd, yEnd); |
|
408 |
|
409 this.currentPath_.push({type: arcType, |
|
410 x: p.x, |
|
411 y: p.y, |
|
412 radius: aRadius, |
|
413 xStart: pStart.x, |
|
414 yStart: pStart.y, |
|
415 xEnd: pEnd.x, |
|
416 yEnd: pEnd.y}); |
|
417 |
|
418 }; |
|
419 |
|
420 contextPrototype.rect = function(aX, aY, aWidth, aHeight) { |
|
421 this.moveTo(aX, aY); |
|
422 this.lineTo(aX + aWidth, aY); |
|
423 this.lineTo(aX + aWidth, aY + aHeight); |
|
424 this.lineTo(aX, aY + aHeight); |
|
425 this.closePath(); |
|
426 }; |
|
427 |
|
428 contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { |
|
429 var oldPath = this.currentPath_; |
|
430 this.beginPath(); |
|
431 |
|
432 this.moveTo(aX, aY); |
|
433 this.lineTo(aX + aWidth, aY); |
|
434 this.lineTo(aX + aWidth, aY + aHeight); |
|
435 this.lineTo(aX, aY + aHeight); |
|
436 this.closePath(); |
|
437 this.stroke(); |
|
438 |
|
439 this.currentPath_ = oldPath; |
|
440 }; |
|
441 |
|
442 contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { |
|
443 var oldPath = this.currentPath_; |
|
444 this.beginPath(); |
|
445 |
|
446 this.moveTo(aX, aY); |
|
447 this.lineTo(aX + aWidth, aY); |
|
448 this.lineTo(aX + aWidth, aY + aHeight); |
|
449 this.lineTo(aX, aY + aHeight); |
|
450 this.closePath(); |
|
451 this.fill(); |
|
452 |
|
453 this.currentPath_ = oldPath; |
|
454 }; |
|
455 |
|
456 contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { |
|
457 var gradient = new CanvasGradient_('gradient'); |
|
458 gradient.x0_ = aX0; |
|
459 gradient.y0_ = aY0; |
|
460 gradient.x1_ = aX1; |
|
461 gradient.y1_ = aY1; |
|
462 return gradient; |
|
463 }; |
|
464 |
|
465 contextPrototype.createRadialGradient = function(aX0, aY0, aR0, |
|
466 aX1, aY1, aR1) { |
|
467 var gradient = new CanvasGradient_('gradientradial'); |
|
468 gradient.x0_ = aX0; |
|
469 gradient.y0_ = aY0; |
|
470 gradient.r0_ = aR0; |
|
471 gradient.x1_ = aX1; |
|
472 gradient.y1_ = aY1; |
|
473 gradient.r1_ = aR1; |
|
474 return gradient; |
|
475 }; |
|
476 |
|
477 contextPrototype.drawImage = function(image, var_args) { |
|
478 var dx, dy, dw, dh, sx, sy, sw, sh; |
|
479 |
|
480 // to find the original width we overide the width and height |
|
481 var oldRuntimeWidth = image.runtimeStyle.width; |
|
482 var oldRuntimeHeight = image.runtimeStyle.height; |
|
483 image.runtimeStyle.width = 'auto'; |
|
484 image.runtimeStyle.height = 'auto'; |
|
485 |
|
486 // get the original size |
|
487 var w = image.width; |
|
488 var h = image.height; |
|
489 |
|
490 // and remove overides |
|
491 image.runtimeStyle.width = oldRuntimeWidth; |
|
492 image.runtimeStyle.height = oldRuntimeHeight; |
|
493 |
|
494 if (arguments.length == 3) { |
|
495 dx = arguments[1]; |
|
496 dy = arguments[2]; |
|
497 sx = sy = 0; |
|
498 sw = dw = w; |
|
499 sh = dh = h; |
|
500 } else if (arguments.length == 5) { |
|
501 dx = arguments[1]; |
|
502 dy = arguments[2]; |
|
503 dw = arguments[3]; |
|
504 dh = arguments[4]; |
|
505 sx = sy = 0; |
|
506 sw = w; |
|
507 sh = h; |
|
508 } else if (arguments.length == 9) { |
|
509 sx = arguments[1]; |
|
510 sy = arguments[2]; |
|
511 sw = arguments[3]; |
|
512 sh = arguments[4]; |
|
513 dx = arguments[5]; |
|
514 dy = arguments[6]; |
|
515 dw = arguments[7]; |
|
516 dh = arguments[8]; |
|
517 } else { |
|
518 throw Error('Invalid number of arguments'); |
|
519 } |
|
520 |
|
521 var d = this.getCoords_(dx, dy); |
|
522 |
|
523 var w2 = sw / 2; |
|
524 var h2 = sh / 2; |
|
525 |
|
526 var vmlStr = []; |
|
527 |
|
528 var W = 10; |
|
529 var H = 10; |
|
530 |
|
531 // For some reason that I've now forgotten, using divs didn't work |
|
532 vmlStr.push(' <g_vml_:group', |
|
533 ' coordsize="', Z * W, ',', Z * H, '"', |
|
534 ' coordorigin="0,0"' , |
|
535 ' style="width:', W, 'px;height:', H, 'px;position:absolute;'); |
|
536 |
|
537 // If filters are necessary (rotation exists), create them |
|
538 // filters are bog-slow, so only create them if abbsolutely necessary |
|
539 // The following check doesn't account for skews (which don't exist |
|
540 // in the canvas spec (yet) anyway. |
|
541 |
|
542 if (this.m_[0][0] != 1 || this.m_[0][1]) { |
|
543 var filter = []; |
|
544 |
|
545 // Note the 12/21 reversal |
|
546 filter.push('M11=', this.m_[0][0], ',', |
|
547 'M12=', this.m_[1][0], ',', |
|
548 'M21=', this.m_[0][1], ',', |
|
549 'M22=', this.m_[1][1], ',', |
|
550 'Dx=', mr(d.x / Z), ',', |
|
551 'Dy=', mr(d.y / Z), ''); |
|
552 |
|
553 // Bounding box calculation (need to minimize displayed area so that |
|
554 // filters don't waste time on unused pixels. |
|
555 var max = d; |
|
556 var c2 = this.getCoords_(dx + dw, dy); |
|
557 var c3 = this.getCoords_(dx, dy + dh); |
|
558 var c4 = this.getCoords_(dx + dw, dy + dh); |
|
559 |
|
560 max.x = m.max(max.x, c2.x, c3.x, c4.x); |
|
561 max.y = m.max(max.y, c2.y, c3.y, c4.y); |
|
562 |
|
563 vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z), |
|
564 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(', |
|
565 filter.join(''), ", sizingmethod='clip');") |
|
566 } else { |
|
567 vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;'); |
|
568 } |
|
569 |
|
570 vmlStr.push(' ">' , |
|
571 '<g_vml_:image src="', image.src, '"', |
|
572 ' style="width:', Z * dw, 'px;', |
|
573 ' height:', Z * dh, 'px;"', |
|
574 ' cropleft="', sx / w, '"', |
|
575 ' croptop="', sy / h, '"', |
|
576 ' cropright="', (w - sx - sw) / w, '"', |
|
577 ' cropbottom="', (h - sy - sh) / h, '"', |
|
578 ' />', |
|
579 '</g_vml_:group>'); |
|
580 |
|
581 this.element_.insertAdjacentHTML('BeforeEnd', |
|
582 vmlStr.join('')); |
|
583 }; |
|
584 |
|
585 contextPrototype.stroke = function(aFill) { |
|
586 var lineStr = []; |
|
587 var lineOpen = false; |
|
588 var a = processStyle(aFill ? this.fillStyle : this.strokeStyle); |
|
589 var color = a.color; |
|
590 var opacity = a.alpha * this.globalAlpha; |
|
591 |
|
592 var W = 10; |
|
593 var H = 10; |
|
594 |
|
595 lineStr.push('<g_vml_:shape', |
|
596 ' filled="', !!aFill, '"', |
|
597 ' style="position:absolute;width:', W, 'px;height:', H, 'px;"', |
|
598 ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"', |
|
599 ' stroked="', !aFill, '"', |
|
600 ' path="'); |
|
601 |
|
602 var newSeq = false; |
|
603 var min = {x: null, y: null}; |
|
604 var max = {x: null, y: null}; |
|
605 |
|
606 for (var i = 0; i < this.currentPath_.length; i++) { |
|
607 var p = this.currentPath_[i]; |
|
608 var c; |
|
609 |
|
610 switch (p.type) { |
|
611 case 'moveTo': |
|
612 c = p; |
|
613 lineStr.push(' m ', mr(p.x), ',', mr(p.y)); |
|
614 break; |
|
615 case 'lineTo': |
|
616 lineStr.push(' l ', mr(p.x), ',', mr(p.y)); |
|
617 break; |
|
618 case 'close': |
|
619 lineStr.push(' x '); |
|
620 p = null; |
|
621 break; |
|
622 case 'bezierCurveTo': |
|
623 lineStr.push(' c ', |
|
624 mr(p.cp1x), ',', mr(p.cp1y), ',', |
|
625 mr(p.cp2x), ',', mr(p.cp2y), ',', |
|
626 mr(p.x), ',', mr(p.y)); |
|
627 break; |
|
628 case 'at': |
|
629 case 'wa': |
|
630 lineStr.push(' ', p.type, ' ', |
|
631 mr(p.x - this.arcScaleX_ * p.radius), ',', |
|
632 mr(p.y - this.arcScaleY_ * p.radius), ' ', |
|
633 mr(p.x + this.arcScaleX_ * p.radius), ',', |
|
634 mr(p.y + this.arcScaleY_ * p.radius), ' ', |
|
635 mr(p.xStart), ',', mr(p.yStart), ' ', |
|
636 mr(p.xEnd), ',', mr(p.yEnd)); |
|
637 break; |
|
638 } |
|
639 |
|
640 |
|
641 // TODO: Following is broken for curves due to |
|
642 // move to proper paths. |
|
643 |
|
644 // Figure out dimensions so we can do gradient fills |
|
645 // properly |
|
646 if (p) { |
|
647 if (min.x == null || p.x < min.x) { |
|
648 min.x = p.x; |
|
649 } |
|
650 if (max.x == null || p.x > max.x) { |
|
651 max.x = p.x; |
|
652 } |
|
653 if (min.y == null || p.y < min.y) { |
|
654 min.y = p.y; |
|
655 } |
|
656 if (max.y == null || p.y > max.y) { |
|
657 max.y = p.y; |
|
658 } |
|
659 } |
|
660 } |
|
661 lineStr.push(' ">'); |
|
662 |
|
663 if (!aFill) { |
|
664 var lineWidth = this.lineScale_ * this.lineWidth; |
|
665 |
|
666 // VML cannot correctly render a line if the width is less than 1px. |
|
667 // In that case, we dilute the color to make the line look thinner. |
|
668 if (lineWidth < 1) { |
|
669 opacity *= lineWidth; |
|
670 } |
|
671 |
|
672 lineStr.push( |
|
673 '<g_vml_:stroke', |
|
674 ' opacity="', opacity, '"', |
|
675 ' joinstyle="', this.lineJoin, '"', |
|
676 ' miterlimit="', this.miterLimit, '"', |
|
677 ' endcap="', processLineCap(this.lineCap), '"', |
|
678 ' weight="', lineWidth, 'px"', |
|
679 ' color="', color, '" />' |
|
680 ); |
|
681 } else if (typeof this.fillStyle == 'object') { |
|
682 var fillStyle = this.fillStyle; |
|
683 var angle = 0; |
|
684 var focus = {x: 0, y: 0}; |
|
685 |
|
686 // additional offset |
|
687 var shift = 0; |
|
688 // scale factor for offset |
|
689 var expansion = 1; |
|
690 |
|
691 if (fillStyle.type_ == 'gradient') { |
|
692 var x0 = fillStyle.x0_ / this.arcScaleX_; |
|
693 var y0 = fillStyle.y0_ / this.arcScaleY_; |
|
694 var x1 = fillStyle.x1_ / this.arcScaleX_; |
|
695 var y1 = fillStyle.y1_ / this.arcScaleY_; |
|
696 var p0 = this.getCoords_(x0, y0); |
|
697 var p1 = this.getCoords_(x1, y1); |
|
698 var dx = p1.x - p0.x; |
|
699 var dy = p1.y - p0.y; |
|
700 angle = Math.atan2(dx, dy) * 180 / Math.PI; |
|
701 |
|
702 // The angle should be a non-negative number. |
|
703 if (angle < 0) { |
|
704 angle += 360; |
|
705 } |
|
706 |
|
707 // Very small angles produce an unexpected result because they are |
|
708 // converted to a scientific notation string. |
|
709 if (angle < 1e-6) { |
|
710 angle = 0; |
|
711 } |
|
712 } else { |
|
713 var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_); |
|
714 var width = max.x - min.x; |
|
715 var height = max.y - min.y; |
|
716 focus = { |
|
717 x: (p0.x - min.x) / width, |
|
718 y: (p0.y - min.y) / height |
|
719 }; |
|
720 |
|
721 width /= this.arcScaleX_ * Z; |
|
722 height /= this.arcScaleY_ * Z; |
|
723 var dimension = m.max(width, height); |
|
724 shift = 2 * fillStyle.r0_ / dimension; |
|
725 expansion = 2 * fillStyle.r1_ / dimension - shift; |
|
726 } |
|
727 |
|
728 // We need to sort the color stops in ascending order by offset, |
|
729 // otherwise IE won't interpret it correctly. |
|
730 var stops = fillStyle.colors_; |
|
731 stops.sort(function(cs1, cs2) { |
|
732 return cs1.offset - cs2.offset; |
|
733 }); |
|
734 |
|
735 var length = stops.length; |
|
736 var color1 = stops[0].color; |
|
737 var color2 = stops[length - 1].color; |
|
738 var opacity1 = stops[0].alpha * this.globalAlpha; |
|
739 var opacity2 = stops[length - 1].alpha * this.globalAlpha; |
|
740 |
|
741 var colors = []; |
|
742 for (var i = 0; i < length; i++) { |
|
743 var stop = stops[i]; |
|
744 colors.push(stop.offset * expansion + shift + ' ' + stop.color); |
|
745 } |
|
746 |
|
747 // When colors attribute is used, the meanings of opacity and o:opacity2 |
|
748 // are reversed. |
|
749 lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"', |
|
750 ' method="none" focus="100%"', |
|
751 ' color="', color1, '"', |
|
752 ' color2="', color2, '"', |
|
753 ' colors="', colors.join(','), '"', |
|
754 ' opacity="', opacity2, '"', |
|
755 ' g_o_:opacity2="', opacity1, '"', |
|
756 ' angle="', angle, '"', |
|
757 ' focusposition="', focus.x, ',', focus.y, '" />'); |
|
758 } else { |
|
759 lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, |
|
760 '" />'); |
|
761 } |
|
762 |
|
763 lineStr.push('</g_vml_:shape>'); |
|
764 |
|
765 this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); |
|
766 }; |
|
767 |
|
768 contextPrototype.fill = function() { |
|
769 this.stroke(true); |
|
770 } |
|
771 |
|
772 contextPrototype.closePath = function() { |
|
773 this.currentPath_.push({type: 'close'}); |
|
774 }; |
|
775 |
|
776 /** |
|
777 * @private |
|
778 */ |
|
779 contextPrototype.getCoords_ = function(aX, aY) { |
|
780 var m = this.m_; |
|
781 return { |
|
782 x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2, |
|
783 y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2 |
|
784 } |
|
785 }; |
|
786 |
|
787 contextPrototype.save = function() { |
|
788 var o = {}; |
|
789 copyState(this, o); |
|
790 this.aStack_.push(o); |
|
791 this.mStack_.push(this.m_); |
|
792 this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); |
|
793 }; |
|
794 |
|
795 contextPrototype.restore = function() { |
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796 copyState(this.aStack_.pop(), this); |
|
797 this.m_ = this.mStack_.pop(); |
|
798 }; |
|
799 |
|
800 function matrixIsFinite(m) { |
|
801 for (var j = 0; j < 3; j++) { |
|
802 for (var k = 0; k < 2; k++) { |
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803 if (!isFinite(m[j][k]) || isNaN(m[j][k])) { |
|
804 return false; |
|
805 } |
|
806 } |
|
807 } |
|
808 return true; |
|
809 } |
|
810 |
|
811 function setM(ctx, m, updateLineScale) { |
|
812 if (!matrixIsFinite(m)) { |
|
813 return; |
|
814 } |
|
815 ctx.m_ = m; |
|
816 |
|
817 if (updateLineScale) { |
|
818 // Get the line scale. |
|
819 // Determinant of this.m_ means how much the area is enlarged by the |
|
820 // transformation. So its square root can be used as a scale factor |
|
821 // for width. |
|
822 var det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; |
|
823 ctx.lineScale_ = sqrt(abs(det)); |
|
824 } |
|
825 } |
|
826 |
|
827 contextPrototype.translate = function(aX, aY) { |
|
828 var m1 = [ |
|
829 [1, 0, 0], |
|
830 [0, 1, 0], |
|
831 [aX, aY, 1] |
|
832 ]; |
|
833 |
|
834 setM(this, matrixMultiply(m1, this.m_), false); |
|
835 }; |
|
836 |
|
837 contextPrototype.rotate = function(aRot) { |
|
838 var c = mc(aRot); |
|
839 var s = ms(aRot); |
|
840 |
|
841 var m1 = [ |
|
842 [c, s, 0], |
|
843 [-s, c, 0], |
|
844 [0, 0, 1] |
|
845 ]; |
|
846 |
|
847 setM(this, matrixMultiply(m1, this.m_), false); |
|
848 }; |
|
849 |
|
850 contextPrototype.scale = function(aX, aY) { |
|
851 this.arcScaleX_ *= aX; |
|
852 this.arcScaleY_ *= aY; |
|
853 var m1 = [ |
|
854 [aX, 0, 0], |
|
855 [0, aY, 0], |
|
856 [0, 0, 1] |
|
857 ]; |
|
858 |
|
859 setM(this, matrixMultiply(m1, this.m_), true); |
|
860 }; |
|
861 |
|
862 contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) { |
|
863 var m1 = [ |
|
864 [m11, m12, 0], |
|
865 [m21, m22, 0], |
|
866 [dx, dy, 1] |
|
867 ]; |
|
868 |
|
869 setM(this, matrixMultiply(m1, this.m_), true); |
|
870 }; |
|
871 |
|
872 contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) { |
|
873 var m = [ |
|
874 [m11, m12, 0], |
|
875 [m21, m22, 0], |
|
876 [dx, dy, 1] |
|
877 ]; |
|
878 |
|
879 setM(this, m, true); |
|
880 }; |
|
881 |
|
882 /******** STUBS ********/ |
|
883 contextPrototype.clip = function() { |
|
884 // TODO: Implement |
|
885 }; |
|
886 |
|
887 contextPrototype.arcTo = function() { |
|
888 // TODO: Implement |
|
889 }; |
|
890 |
|
891 contextPrototype.createPattern = function() { |
|
892 return new CanvasPattern_; |
|
893 }; |
|
894 |
|
895 // Gradient / Pattern Stubs |
|
896 function CanvasGradient_(aType) { |
|
897 this.type_ = aType; |
|
898 this.x0_ = 0; |
|
899 this.y0_ = 0; |
|
900 this.r0_ = 0; |
|
901 this.x1_ = 0; |
|
902 this.y1_ = 0; |
|
903 this.r1_ = 0; |
|
904 this.colors_ = []; |
|
905 } |
|
906 |
|
907 CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { |
|
908 aColor = processStyle(aColor); |
|
909 this.colors_.push({offset: aOffset, |
|
910 color: aColor.color, |
|
911 alpha: aColor.alpha}); |
|
912 }; |
|
913 |
|
914 function CanvasPattern_() {} |
|
915 |
|
916 // set up externs |
|
917 G_vmlCanvasManager = G_vmlCanvasManager_; |
|
918 CanvasRenderingContext2D = CanvasRenderingContext2D_; |
|
919 CanvasGradient = CanvasGradient_; |
|
920 CanvasPattern = CanvasPattern_; |
|
921 |
|
922 })(); |
|
923 |
|
924 } // if |