tests/test-execute-bit.t
author Mads Kiilerich <madski@unity3d.com>
Sun, 06 Apr 2014 13:39:51 +0200
changeset 21080 04540a8499a3
parent 18334 44bda93df90e
child 22046 7a9cbb315d84
permissions -rw-r--r--
merge: move ancestor selection tweaking from manifestmerge to update function - passing it through calculateupdates. This will make sure manifestmerge actually use the ancestor it is given.

  $ "$TESTDIR/hghave" execbit || exit 80

  $ hg init
  $ echo a > a
  $ hg ci -Am'not executable'
  adding a

  $ chmod +x a
  $ hg ci -m'executable'
  $ hg id
  79abf14474dc tip

Make sure we notice the change of mode if the cached size == -1:

  $ hg rm a
  $ hg revert -r 0 a
  $ hg debugstate
  n   0         -1 unset               a
  $ hg status
  M a

  $ hg up 0
  1 files updated, 0 files merged, 0 files removed, 0 files unresolved
  $ hg id
  d69afc33ff8a
  $ test -x a && echo executable -- bad || echo not executable -- good
  not executable -- good