view mercurial/exewrapper.c @ 18792:10669e24eb6c

completion: add a debugpathcomplete command The bash_completion code uses "hg status" to generate a list of possible completions for commands that operate on files in the working directory. In a large working directory, this can result in a single tab-completion being very slow (several seconds) as a result of checking the status of every file, even when there is no need to check status or no possible matches. The new debugpathcomplete command gains performance in a few simple ways: * Allow completion to operate on just a single directory. When used to complete the right commands, this considerably reduces the number of completions returned, at no loss in functionality. * Never check the status of files. For completions that really must know if a file is modified, it is faster to use status: hg status -nm 'glob:myprefix**' Performance: Here are the commands used by bash_completion to complete, run in the root of the mozilla-central working dir (~77,000 files) and another repo (~165,000 files): All "normal state" files (used by e.g. remove, revert): mozilla other status -nmcd 'glob:**' 1.77 4.10 sec debugpathcomplete -f -n 0.53 1.26 debugpathcomplete -n 0.17 0.41 ("-f" means "complete full paths", rather than the current directory) Tracked files matching "a": mozilla other status -nmcd 'glob:a**' 0.26 0.47 debugpathcomplete -f -n a 0.10 0.24 debugpathcomplete -n a 0.10 0.22 We should be able to further improve completion performance once the critbit work lands. Right now, our performance is limited by the need to iterate over all keys in the dirstate.
author Bryan O'Sullivan <bryano@fb.com>
date Thu, 21 Mar 2013 16:31:28 -0700
parents 93d97a212559
children d215def59c3b
line wrap: on
line source

/*
 exewrapper.c - wrapper for calling a python script on Windows

 Copyright 2012 Adrian Buehlmann <adrian@cadifra.com> and others

 This software may be used and distributed according to the terms of the
 GNU General Public License version 2 or any later version.
*/

#include <stdio.h>
#include <windows.h>

#include "hgpythonlib.h"

#ifdef __GNUC__
int strcat_s(char *d, size_t n, const char *s)
{
	return !strncat(d, s, n);
}
int strcpy_s(char *d, size_t n, const char *s)
{
	return !strncpy(d, s, n);
}
#endif


static char pyscript[MAX_PATH + 10];
static char pyhome[MAX_PATH + 10];
static char envpyhome[MAX_PATH + 10];
static char pydllfile[MAX_PATH + 10];

int main(int argc, char *argv[])
{
	char *p;
	int ret;
	int i;
	int n;
	char **pyargv;
	WIN32_FIND_DATA fdata;
	HANDLE hfind;
	const char *err;
	HMODULE pydll;
	void (__cdecl *Py_SetPythonHome)(char *home);
	int (__cdecl *Py_Main)(int argc, char *argv[]);

	if (GetModuleFileName(NULL, pyscript, sizeof(pyscript)) == 0)
	{
		err = "GetModuleFileName failed";
		goto bail;
	}

	p = strrchr(pyscript, '.');
	if (p == NULL) {
		err = "malformed module filename";
		goto bail;
	}
	*p = 0; /* cut trailing ".exe" */
	strcpy_s(pyhome, sizeof(pyhome), pyscript);

	hfind = FindFirstFile(pyscript, &fdata);
	if (hfind != INVALID_HANDLE_VALUE) {
		/* pyscript exists, close handle */
		FindClose(hfind);
	} else {
		/* file pyscript isn't there, take <pyscript>exe.py */
		strcat_s(pyscript, sizeof(pyscript), "exe.py");
	}

	pydll = NULL;
	if (GetEnvironmentVariable("PYTHONHOME", envpyhome,
				   sizeof(envpyhome)) == 0)
	{
		/* environment var PYTHONHOME is not set */

		p = strrchr(pyhome, '\\');
		if (p == NULL) {
			err = "can't find backslash in module filename";
			goto bail;
		}
		*p = 0; /* cut at directory */

		/* check for private Python of HackableMercurial */
		strcat_s(pyhome, sizeof(pyhome), "\\hg-python");

		hfind = FindFirstFile(pyhome, &fdata);
		if (hfind != INVALID_HANDLE_VALUE) {
			/* path pyhome exists, let's use it */
			FindClose(hfind);
			strcpy_s(pydllfile, sizeof(pydllfile), pyhome);
			strcat_s(pydllfile, sizeof(pydllfile), "\\" HGPYTHONLIB);
			pydll = LoadLibrary(pydllfile);
			if (pydll == NULL) {
				err = "failed to load private Python DLL";
				goto bail;
			}
			Py_SetPythonHome = (void*)GetProcAddress(pydll,
							"Py_SetPythonHome");
			if (Py_SetPythonHome == NULL) {
				err = "failed to get Py_SetPythonHome";
				goto bail;
			}
			Py_SetPythonHome(pyhome);
		}
	}

	if (pydll == NULL) {
		pydll = LoadLibrary(HGPYTHONLIB);
		if (pydll == NULL) {
			err = "failed to load Python DLL";
			goto bail;
		}
	}

	Py_Main = (void*)GetProcAddress(pydll, "Py_Main");
	if (Py_Main == NULL) {
		err = "failed to get Py_Main";
		goto bail;
	}

	/*
	Only add the pyscript to the args, if it's not already there. It may
	already be there, if the script spawned a child process of itself, in
	the same way as it got called, that is, with the pyscript already in
	place. So we optionally accept the pyscript as the first argument
	(argv[1]), letting our exe taking the role of the python interpreter.
	*/
	if (argc >= 2 && strcmp(argv[1], pyscript) == 0) {
		/*
		pyscript is already in the args, so there is no need to copy
		the args and we can directly call the python interpreter with
		the original args.
		*/
		return Py_Main(argc, argv);
	}

	/*
	Start assembling the args for the Python interpreter call. We put the
	name of our exe (argv[0]) in the position where the python.exe
	canonically is, and insert the pyscript next.
	*/
	pyargv = malloc((argc + 5) * sizeof(char*));
	if (pyargv == NULL) {
		err = "not enough memory";
		goto bail;
	}
	n = 0;
	pyargv[n++] = argv[0];
	pyargv[n++] = pyscript;

	/* copy remaining args from the command line */
	for (i = 1; i < argc; i++)
		pyargv[n++] = argv[i];
	/* argv[argc] is guaranteed to be NULL, so we forward that guarantee */
	pyargv[n] = NULL;

	ret = Py_Main(n, pyargv); /* The Python interpreter call */

	free(pyargv);
	return ret;

bail:
	fprintf(stderr, "abort: %s\n", err);
	return 255;
}