re2: feed unicode string to re2 module when necessary
My previous test were using the `pyre2` Python project, that wrap the Google RE2 library
in python as a `re2` module and accept bytes as input. However the `fb-re2`
Python project is also offering a wrapping of the Google RE2 library in python
as a `re2` module ans accept only unicode on python3. So we detect this
situation and convert thing to unicode when necessary.
Hooray…
We should consider using a rust wrapping for regexp handling. We needs regexps
in Rust anyway and this give use more control with less variants and more
sanity.
Differential Revision: https://phab.mercurial-scm.org/D10284
from __future__ import absolute_import, print_function
import os
from mercurial import (
dispatch,
ui as uimod,
)
from mercurial.utils import stringutil
# ensure errors aren't buffered
testui = uimod.ui()
testui.pushbuffer()
testui.writenoi18n(b'buffered\n')
testui.warnnoi18n(b'warning\n')
testui.write_err(b'error\n')
print(stringutil.pprint(testui.popbuffer(), bprefix=True).decode('ascii'))
# test dispatch.dispatch with the same ui object
hgrc = open(os.environ["HGRCPATH"], 'wb')
hgrc.write(b'[extensions]\n')
hgrc.write(b'color=\n')
hgrc.close()
ui_ = uimod.ui.load()
ui_.setconfig(b'ui', b'formatted', b'True')
# we're not interested in the output, so write that to devnull
ui_.fout = open(os.devnull, 'wb')
# call some arbitrary command just so we go through
# color's wrapped _runcommand twice.
def runcmd():
dispatch.dispatch(dispatch.request([b'version', b'-q'], ui_))
runcmd()
print("colored? %s" % (ui_._colormode is not None))
runcmd()
print("colored? %s" % (ui_._colormode is not None))