tests/test-rebuildstate.t
author Mads Kiilerich <madski@unity3d.com>
Mon, 10 Feb 2014 00:52:56 +0100
changeset 20408 3392695abd68
parent 16913 f2719b387380
child 23840 ddc17eaf0f1b
permissions -rw-r--r--
shelve: really pass publicancestors to changegroupsubset - not the parents publicancestors returned the parents of the public ancestors ... and changegroupsubset used the parents of these as base for the bundle. That gave bundles with one layer of changesets more than necessary.

basic test for hg debugrebuildstate

  $ hg init repo
  $ cd repo

  $ touch foo bar
  $ hg ci -Am 'add foo bar'
  adding bar
  adding foo

  $ touch baz
  $ hg add baz
  $ hg rm bar

  $ hg debugrebuildstate

state dump after

  $ hg debugstate --nodates | sort
  n 644         -1 bar
  n 644         -1 foo

status

  $ hg st -A
  ! bar
  ? baz
  C foo

  $ cd ..