rust: mostly avoid streaming zstd decompression
Streaming ZStd decompression seems slightly slower, and
the API we use makes it very inconvenient to re-use the
decompression context.
Instead of using that, use the buffer-backed version,
because we can give a reasonable-ish size estimate.
hg log --debug shouldn't show different data than {file_*} template keywords
https://bz.mercurial-scm.org/show_bug.cgi?id=6642
$ hg init issue6642
$ cd issue6642
$ echo a > a
$ hg ci -qAm a
$ echo b > b
$ hg ci -qAm b
$ hg up 0 -q
$ echo c > c
$ hg ci -qAm c
$ hg merge -q
$ hg ci -m merge
$ hg log -GT '{rev} {desc} file_adds: [{file_adds}], file_mods: [{file_mods}], file_dels: [{file_dels}], files: [{files}]\n'
@ 3 merge file_adds: [], file_mods: [], file_dels: [], files: []
|\
| o 2 c file_adds: [c], file_mods: [], file_dels: [], files: [c]
| |
o | 1 b file_adds: [b], file_mods: [], file_dels: [], files: [b]
|/
o 0 a file_adds: [a], file_mods: [], file_dels: [], files: [a]
$ hg log -r . --debug | grep files
[1]
$ hg log -r . --debug -T json | egrep '(added|removed|modified)'
"added": [],
"modified": [],
"removed": [],
$ hg log -r . --debug -T xml | grep path
<paths>
</paths>