rust: mostly avoid streaming zstd decompression
Streaming ZStd decompression seems slightly slower, and
the API we use makes it very inconvenient to re-use the
decompression context.
Instead of using that, use the buffer-backed version,
because we can give a reasonable-ish size estimate.
adding changesets
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added 1 changesets with 4 changes to 4 files
new changesets d326ae2d01ee (1 drafts)
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adding changesets
adding manifests
adding file changes
added 1 changesets with 4 changes to 4 files
new changesets d326ae2d01ee (1 drafts)
4 files updated, 0 files merged, 0 files removed, 0 files unresolved