view tests/test-update-renames.t @ 21087:3fb2affb023f

largefiles: make cat on standins do something cat of a standin would silently fail. The use of standins is mostly an implementation detail, but it is already a bit leaking. Being able to see the content of standins might be convenient for debugging.
author Mads Kiilerich <madski@unity3d.com>
date Sat, 27 Apr 2013 23:19:52 +0200
parents 39d38f16a3f7
children ef1eb6df7071
line wrap: on
line source

Test update logic when there are renames

Update with local changes across a file rename

  $ hg init

  $ echo a > a
  $ hg add a
  $ hg ci -m a

  $ hg mv a b
  $ hg ci -m rename

  $ echo b > b
  $ hg ci -m change

  $ hg up -q 0

  $ echo c > a

  $ hg up
  merging a and b to b
  warning: conflicts during merge.
  merging b incomplete! (edit conflicts, then use 'hg resolve --mark')
  0 files updated, 0 files merged, 0 files removed, 1 files unresolved
  use 'hg resolve' to retry unresolved file merges
  [1]