view tests/test-debugrename.t @ 21545:43eecb4e23f8

merge: use separate lists for each action type This replaces the grand unified action list that had multiple action types as tuples in one big list. That list was iterated multiple times just to find actions of a specific type. This data model also made some code more convoluted than necessary. Instead we now store actions as a tuple of lists. Using multiple lists gives a bit of cut'n'pasted code but also enables other optimizations. This patch uses 'if True:' to preserve indentations and help reviewing. It also limits the number of conflicts with other pending patches. It can trivially be cleaned up later.
author Mads Kiilerich <madski@unity3d.com>
date Fri, 28 Feb 2014 02:25:58 +0100
parents 5d9bc49b0b1e
children 55c6ebd11cb9
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  $ hg init
  $ echo a > a
  $ hg ci -Am t
  adding a

  $ hg mv a b
  $ hg ci -Am t1
  $ hg debugrename b
  b renamed from a:b789fdd96dc2f3bd229c1dd8eedf0fc60e2b68e3

  $ hg mv b a
  $ hg ci -Am t2
  $ hg debugrename a
  a renamed from b:37d9b5d994eab34eda9c16b195ace52c7b129980

  $ hg debugrename --rev 1 b
  b renamed from a:b789fdd96dc2f3bd229c1dd8eedf0fc60e2b68e3