view tests/test-ui-color.py @ 30190:56b930238036 stable

largefiles: more safe handling of interruptions while updating modifications Largefiles are fragile with the design where dirstate and lfdirstate must be kept in sync. To be less fragile, mark all clean largefiles as unsure ("normallookup") before updating standins. After standins have been updated and we know exactly which largefile standins actually was changed, mark the unchanged largefiles back to clean ("normal"). This will make the failure mode more safe. If interrupted, the next command will continue to perform extra hashing of all largefiles. That will do that all largefiles that are out of sync with their standin will be marked dirty and they will show up in status and can be cleaned with update --clean.
author Mads Kiilerich <madski@unity3d.com>
date Sun, 16 Oct 2016 02:29:45 +0200
parents 40afa22bee9b
children d83ca854fa21
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from __future__ import absolute_import, print_function

import os
from hgext import (
    color,
)
from mercurial import (
    dispatch,
    ui as uimod,
)

# ensure errors aren't buffered
testui = color.colorui()
testui.pushbuffer()
testui.write(('buffered\n'))
testui.warn(('warning\n'))
testui.write_err('error\n')
print(repr(testui.popbuffer()))

# test dispatch.dispatch with the same ui object
hgrc = open(os.environ["HGRCPATH"], 'w')
hgrc.write('[extensions]\n')
hgrc.write('color=\n')
hgrc.close()

ui_ = uimod.ui()
ui_.setconfig('ui', 'formatted', 'True')

# we're not interested in the output, so write that to devnull
ui_.fout = open(os.devnull, 'w')

# call some arbitrary command just so we go through
# color's wrapped _runcommand twice.
def runcmd():
    dispatch.dispatch(dispatch.request(['version', '-q'], ui_))

runcmd()
print("colored? " + str(issubclass(ui_.__class__, color.colorui)))
runcmd()
print("colored? " + str(issubclass(ui_.__class__, color.colorui)))