view mercurial/mpatch.h @ 31793:69d8fcf20014

help: document bundle specifications I softly formalized the concept of a "bundle specification" a while ago when I was working on clone bundles and stream clone bundles and wanted a more robust way to define what exactly is in a bundle file. The concept has existed for a while. Since it is part of the clone bundles feature and exposed to the user via the "-t" argument to `hg bundle`, it is something we need to support for the long haul. After the 4.1 release, I heard a few people comment that they didn't realize you could generate zstd bundles with `hg bundle`. I'm partially to blame for not documenting it in bundle's docstring. Additionally, I added a hacky, experimental feature for controlling the compression level of bundles in 76104a4899ad. As the commit message says, I went with a quick and dirty solution out of time constraints. Furthermore, I wanted to eventually store this configuration in the "bundlespec" so it could be made more flexible. Given: a) bundlespecs are here to stay b) we don't have great documentation over what they are, despite being a user-facing feature c) the list of available compression engines and their behavior isn't exposed d) we need an extensible place to modify behavior of compression engines I want to move forward with formalizing bundlespecs as a user-facing feature. This commit does that by introducing a "bundlespec" help page. Leaning on the just-added compression engine documentation and API, the topic also conveniently lists available compression engines and details about them. This makes features like zstd bundle compression more discoverable. e.g. you can now `hg help -k zstd` and it lists the "bundlespec" topic.
author Gregory Szorc <gregory.szorc@gmail.com>
date Sat, 01 Apr 2017 13:42:06 -0700
parents 155f0cc3f813
children 761355833867
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#ifndef _HG_MPATCH_H_
#define _HG_MPATCH_H_

#define MPATCH_ERR_NO_MEM -3
#define MPATCH_ERR_CANNOT_BE_DECODED -2
#define MPATCH_ERR_INVALID_PATCH -1

struct mpatch_frag {
	int start, end, len;
	const char *data;
};

struct mpatch_flist {
	struct mpatch_frag *base, *head, *tail;
};

int mpatch_decode(const char *bin, ssize_t len, struct mpatch_flist** res);
ssize_t mpatch_calcsize(ssize_t len, struct mpatch_flist *l);
void mpatch_lfree(struct mpatch_flist *a);
int mpatch_apply(char *buf, const char *orig, ssize_t len,
	struct mpatch_flist *l);
struct mpatch_flist *mpatch_fold(void *bins,
	struct mpatch_flist* (*get_next_item)(void*, ssize_t),
	ssize_t start, ssize_t end);

#endif