Mercurial > hg
view tests/test-pathencode.py @ 31793:69d8fcf20014
help: document bundle specifications
I softly formalized the concept of a "bundle specification" a while
ago when I was working on clone bundles and stream clone bundles and
wanted a more robust way to define what exactly is in a bundle file.
The concept has existed for a while. Since it is part of the clone
bundles feature and exposed to the user via the "-t" argument to
`hg bundle`, it is something we need to support for the long haul.
After the 4.1 release, I heard a few people comment that they didn't
realize you could generate zstd bundles with `hg bundle`. I'm
partially to blame for not documenting it in bundle's docstring.
Additionally, I added a hacky, experimental feature for controlling
the compression level of bundles in 76104a4899ad. As the commit
message says, I went with a quick and dirty solution out of time
constraints. Furthermore, I wanted to eventually store this
configuration in the "bundlespec" so it could be made more flexible.
Given:
a) bundlespecs are here to stay
b) we don't have great documentation over what they are, despite being
a user-facing feature
c) the list of available compression engines and their behavior isn't
exposed
d) we need an extensible place to modify behavior of compression
engines
I want to move forward with formalizing bundlespecs as a user-facing
feature. This commit does that by introducing a "bundlespec" help
page. Leaning on the just-added compression engine documentation
and API, the topic also conveniently lists available compression
engines and details about them. This makes features like zstd
bundle compression more discoverable. e.g. you can now
`hg help -k zstd` and it lists the "bundlespec" topic.
author | Gregory Szorc <gregory.szorc@gmail.com> |
---|---|
date | Sat, 01 Apr 2017 13:42:06 -0700 |
parents | 59481bfdb7f3 |
children | 0f200e2310ca |
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# This is a randomized test that generates different pathnames every # time it is invoked, and tests the encoding of those pathnames. # # It uses a simple probabilistic model to generate valid pathnames # that have proven likely to expose bugs and divergent behavior in # different encoding implementations. from __future__ import absolute_import, print_function import binascii import collections import itertools import math import os import random import sys import time from mercurial import ( store, ) validchars = set(map(chr, range(0, 256))) alphanum = range(ord('A'), ord('Z')) for c in '\0/': validchars.remove(c) winreserved = ('aux con prn nul'.split() + ['com%d' % i for i in xrange(1, 10)] + ['lpt%d' % i for i in xrange(1, 10)]) def casecombinations(names): '''Build all case-diddled combinations of names.''' combos = set() for r in names: for i in xrange(len(r) + 1): for c in itertools.combinations(xrange(len(r)), i): d = r for j in c: d = ''.join((d[:j], d[j].upper(), d[j + 1:])) combos.add(d) return sorted(combos) def buildprobtable(fp, cmd='hg manifest tip'): '''Construct and print a table of probabilities for path name components. The numbers are percentages.''' counts = collections.defaultdict(lambda: 0) for line in os.popen(cmd).read().splitlines(): if line[-2:] in ('.i', '.d'): line = line[:-2] if line.startswith('data/'): line = line[5:] for c in line: counts[c] += 1 for c in '\r/\n': counts.pop(c, None) t = sum(counts.itervalues()) / 100.0 fp.write('probtable = (') for i, (k, v) in enumerate(sorted(counts.iteritems(), key=lambda x: x[1], reverse=True)): if (i % 5) == 0: fp.write('\n ') vt = v / t if vt < 0.0005: break fp.write('(%r, %.03f), ' % (k, vt)) fp.write('\n )\n') # A table of character frequencies (as percentages), gleaned by # looking at filelog names from a real-world, very large repo. probtable = ( ('t', 9.828), ('e', 9.042), ('s', 8.011), ('a', 6.801), ('i', 6.618), ('g', 5.053), ('r', 5.030), ('o', 4.887), ('p', 4.363), ('n', 4.258), ('l', 3.830), ('h', 3.693), ('_', 3.659), ('.', 3.377), ('m', 3.194), ('u', 2.364), ('d', 2.296), ('c', 2.163), ('b', 1.739), ('f', 1.625), ('6', 0.666), ('j', 0.610), ('y', 0.554), ('x', 0.487), ('w', 0.477), ('k', 0.476), ('v', 0.473), ('3', 0.336), ('1', 0.335), ('2', 0.326), ('4', 0.310), ('5', 0.305), ('9', 0.302), ('8', 0.300), ('7', 0.299), ('q', 0.298), ('0', 0.250), ('z', 0.223), ('-', 0.118), ('C', 0.095), ('T', 0.087), ('F', 0.085), ('B', 0.077), ('S', 0.076), ('P', 0.076), ('L', 0.059), ('A', 0.058), ('N', 0.051), ('D', 0.049), ('M', 0.046), ('E', 0.039), ('I', 0.035), ('R', 0.035), ('G', 0.028), ('U', 0.026), ('W', 0.025), ('O', 0.017), ('V', 0.015), ('H', 0.013), ('Q', 0.011), ('J', 0.007), ('K', 0.005), ('+', 0.004), ('X', 0.003), ('Y', 0.001), ) for c, _ in probtable: validchars.remove(c) validchars = list(validchars) def pickfrom(rng, table): c = 0 r = rng.random() * sum(i[1] for i in table) for i, p in table: c += p if c >= r: return i reservedcombos = casecombinations(winreserved) # The first component of a name following a slash. firsttable = ( (lambda rng: pickfrom(rng, probtable), 90), (lambda rng: rng.choice(validchars), 5), (lambda rng: rng.choice(reservedcombos), 5), ) # Components of a name following the first. resttable = firsttable[:-1] # Special suffixes. internalsuffixcombos = casecombinations('.hg .i .d'.split()) # The last component of a path, before a slash or at the end of a name. lasttable = resttable + ( (lambda rng: '', 95), (lambda rng: rng.choice(internalsuffixcombos), 5), ) def makepart(rng, k): '''Construct a part of a pathname, without slashes.''' p = pickfrom(rng, firsttable)(rng) l = len(p) ps = [p] maxl = rng.randint(1, k) while l < maxl: p = pickfrom(rng, resttable)(rng) l += len(p) ps.append(p) ps.append(pickfrom(rng, lasttable)(rng)) return ''.join(ps) def makepath(rng, j, k): '''Construct a complete pathname.''' return ('data/' + '/'.join(makepart(rng, k) for _ in xrange(j)) + rng.choice(['.d', '.i'])) def genpath(rng, count): '''Generate random pathnames with gradually increasing lengths.''' mink, maxk = 1, 4096 def steps(): for i in xrange(count): yield mink + int(round(math.sqrt((maxk - mink) * float(i) / count))) for k in steps(): x = rng.randint(1, k) y = rng.randint(1, k) yield makepath(rng, x, y) def runtests(rng, seed, count): nerrs = 0 for p in genpath(rng, count): h = store._pathencode(p) # uses C implementation, if available r = store._hybridencode(p, True) # reference implementation in Python if h != r: if nerrs == 0: print('seed:', hex(seed)[:-1], file=sys.stderr) print("\np: '%s'" % p.encode("string_escape"), file=sys.stderr) print("h: '%s'" % h.encode("string_escape"), file=sys.stderr) print("r: '%s'" % r.encode("string_escape"), file=sys.stderr) nerrs += 1 return nerrs def main(): import getopt # Empirically observed to take about a second to run count = 100 seed = None opts, args = getopt.getopt(sys.argv[1:], 'c:s:', ['build', 'count=', 'seed=']) for o, a in opts: if o in ('-c', '--count'): count = int(a) elif o in ('-s', '--seed'): seed = long(a, base=0) # accepts base 10 or 16 strings elif o == '--build': buildprobtable(sys.stdout, 'find .hg/store/data -type f && ' 'cat .hg/store/fncache 2>/dev/null') sys.exit(0) if seed is None: try: seed = long(binascii.hexlify(os.urandom(16)), 16) except AttributeError: seed = long(time.time() * 1000) rng = random.Random(seed) if runtests(rng, seed, count): sys.exit(1) if __name__ == '__main__': main()