view setup_mpatch_cffi.py @ 30140:747e546c561f

eol: on update, only re-check files if filtering changed Before, update would mark all files as 'normallookup' in dirstate if .hgeol changed so all files would get the new filtering applied. That takes some time ... and is pointless if the filtering for that file didn't change. Instead, keep track of the old filtering and only check files where the filtering is changed. To keep the old filtering, change to write the applied .hgeol content to .hg/eol.cache instead of just touching it. That change is backwards/forwards compatible. In a real world test, this takes an update that is changing .hgeol and 30000 files from 12s to 4s - where the remaining eol overhead is 1-2s.
author Mads Kiilerich <madski@unity3d.com>
date Sun, 09 Oct 2016 15:54:49 +0200
parents 90af59b40d8a
children
line wrap: on
line source

from __future__ import absolute_import

import cffi
import os

ffi = cffi.FFI()
mpatch_c = os.path.join(os.path.join(os.path.dirname(__file__), 'mercurial',
                                     'mpatch.c'))
ffi.set_source("_mpatch_cffi", open(mpatch_c).read(),
               include_dirs=["mercurial"])
ffi.cdef("""

struct mpatch_frag {
       int start, end, len;
       const char *data;
};

struct mpatch_flist {
       struct mpatch_frag *base, *head, *tail;
};

extern "Python" struct mpatch_flist* cffi_get_next_item(void*, ssize_t);

int mpatch_decode(const char *bin, ssize_t len, struct mpatch_flist** res);
ssize_t mpatch_calcsize(size_t len, struct mpatch_flist *l);
void mpatch_lfree(struct mpatch_flist *a);
static int mpatch_apply(char *buf, const char *orig, size_t len,
                        struct mpatch_flist *l);
struct mpatch_flist *mpatch_fold(void *bins,
                       struct mpatch_flist* (*get_next_item)(void*, ssize_t),
                       ssize_t start, ssize_t end);
""")

if __name__ == '__main__':
    ffi.compile()