Mercurial > hg
view mercurial/bdiff.h @ 30758:76104a4899ad
commands: config option to control bundle compression level
Currently, bundle compression uses the default compression level
for the active compression engine. The default compression level
is tuned as a compromise between speed and size.
Some scenarios may call for a different compression level. For
example, with clone bundles, bundles are generated once and used
several times. Since the cost to generate is paid infrequently,
server operators may wish to trade extra CPU time for better
compression ratios.
This patch introduces an experimental and undocumented config
option to control the bundle compression level. As the inline
comment says, this approach is a bit hacky. I'd prefer for
the compression level to be encoded in the bundle spec. e.g.
"zstd-v2;complevel=15." However, given that the 4.1 freeze is
imminent, I'm not comfortable implementing this user-facing
change without much time to test and consider the implications.
So, we're going with the quick and dirty solution for now.
Having this option in the 4.1 release will enable Mozilla to
easily produce and test zlib and zstd bundles with non-default
compression levels in production. This will help drive future
development of the feature and zstd integration with Mercurial.
author | Gregory Szorc <gregory.szorc@gmail.com> |
---|---|
date | Tue, 10 Jan 2017 11:20:32 -0800 |
parents | 9631ff5ebbeb |
children | 72985b390d7c |
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#ifndef _HG_BDIFF_H_ #define _HG_BDIFF_H_ struct bdiff_line { int hash, n, e; ssize_t len; const char *l; }; struct bdiff_hunk; struct bdiff_hunk { int a1, a2, b1, b2; struct bdiff_hunk *next; }; int bdiff_splitlines(const char *a, ssize_t len, struct bdiff_line **lr); int bdiff_diff(struct bdiff_line *a, int an, struct bdiff_line *b, int bn, struct bdiff_hunk *base); void bdiff_freehunks(struct bdiff_hunk *l); #endif