store all heads of a branch in the branch cache
All heads of branches will be stored in a new cache file 'branchheads.cache'
within the .hg directory. The old 'branch.cache' file from older versions
will be ignored.
The new cache contents are formatted line-by-line as '{node} {branchtag}\n'.
This is the same as the previous format. Now, every head is recorded in
an oldest -> tipmost order.
The localrepo.branchheads function is reworked to use the data from the cache.
// branch_renderer.js - Rendering of branch DAGs on the client side
//
// Copyright 2008 Dirkjan Ochtman <dirkjan AT ochtman DOT nl>
// Copyright 2006 Alexander Schremmer <alex AT alexanderweb DOT de>
//
// derived from code written by Scott James Remnant <scott@ubuntu.com>
// Copyright 2005 Canonical Ltd.
//
// This software may be used and distributed according to the terms
// of the GNU General Public License, incorporated herein by reference.
var colors = [
[ 1.0, 0.0, 0.0 ],
[ 1.0, 1.0, 0.0 ],
[ 0.0, 1.0, 0.0 ],
[ 0.0, 1.0, 1.0 ],
[ 0.0, 0.0, 1.0 ],
[ 1.0, 0.0, 1.0 ]
];
function Graph() {
this.canvas = document.getElementById('graph');
if (navigator.userAgent.indexOf('MSIE') >= 0) this.canvas = window.G_vmlCanvasManager.initElement(this.canvas);
this.ctx = this.canvas.getContext('2d');
this.ctx.strokeStyle = 'rgb(0, 0, 0)';
this.ctx.fillStyle = 'rgb(0, 0, 0)';
this.cur = [0, 0];
this.line_width = 3;
this.bg = [0, 4];
this.cell = [2, 0];
this.columns = 0;
this.revlink = '';
this.scale = function(height) {
this.bg_height = height;
this.box_size = Math.floor(this.bg_height / 1.2);
this.cell_height = this.box_size;
}
function colorPart(num) {
num *= 255
num = num < 0 ? 0 : num;
num = num > 255 ? 255 : num;
var digits = Math.round(num).toString(16);
if (num < 16) {
return '0' + digits;
} else {
return digits;
}
}
this.setColor = function(color, bg, fg) {
// Set the colour.
//
// Picks a distinct colour based on an internal wheel; the bg
// parameter provides the value that should be assigned to the 'zero'
// colours and the fg parameter provides the multiplier that should be
// applied to the foreground colours.
color %= colors.length;
var red = (colors[color][0] * fg) || bg;
var green = (colors[color][1] * fg) || bg;
var blue = (colors[color][2] * fg) || bg;
red = Math.round(red * 255);
green = Math.round(green * 255);
blue = Math.round(blue * 255);
var s = 'rgb(' + red + ', ' + green + ', ' + blue + ')';
this.ctx.strokeStyle = s;
this.ctx.fillStyle = s;
return s;
}
this.render = function(data) {
var backgrounds = '';
var nodedata = '';
for (var i in data) {
var parity = i % 2;
this.cell[1] += this.bg_height;
this.bg[1] += this.bg_height;
var cur = data[i];
var node = cur[1];
var edges = cur[2];
var fold = false;
for (var j in edges) {
line = edges[j];
start = line[0];
end = line[1];
color = line[2];
if (end > this.columns || start > this.columns) {
this.columns += 1;
}
if (start == this.columns && start > end) {
var fold = true;
}
x0 = this.cell[0] + this.box_size * start + this.box_size / 2;
y0 = this.bg[1] - this.bg_height / 2;
x1 = this.cell[0] + this.box_size * end + this.box_size / 2;
y1 = this.bg[1] + this.bg_height / 2;
this.edge(x0, y0, x1, y1, color);
}
// Draw the revision node in the right column
column = node[0]
color = node[1]
radius = this.box_size / 8;
x = this.cell[0] + this.box_size * column + this.box_size / 2;
y = this.bg[1] - this.bg_height / 2;
var add = this.vertex(x, y, color, parity, cur);
backgrounds += add[0];
nodedata += add[1];
if (fold) this.columns -= 1;
}
document.getElementById('nodebgs').innerHTML += backgrounds;
document.getElementById('graphnodes').innerHTML += nodedata;
}
}