view tests/mocktime.py @ 39560:84bf6ded9317

wireprotoframing: buffer emitted data to reduce frame count An upcoming commit introduces a wire protocol command that can emit hundreds of thousands of small objects. Without a buffering layer, we would emit a single, small frame for every object. Performance profiling revealed this to be a source of significant overhead for both client and server. This commit introduces a very crude buffering layer so that we emit fewer, bigger frames in such a scenario. This code will likely get rewritten in the future to be part of the streams API, as we'll need a similar strategy for compressing data. I don't want to think about it too much at the moment though. server before: user 32.500+0.000 sys 1.160+0.000 after: user 20.230+0.010 sys 0.180+0.000 client before: user 133.400+0.000 sys 93.120+0.000 after: user 68.370+0.000 sys 32.950+0.000 This appears to indicate we have significant overhead in the frame processing code on both client and server. It might be worth profiling that at some point... Differential Revision: https://phab.mercurial-scm.org/D4473
author Gregory Szorc <gregory.szorc@gmail.com>
date Wed, 29 Aug 2018 16:43:17 -0700
parents 12b355964de8
children 2372284d9457
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from __future__ import absolute_import

import os
import time

class mocktime(object):
    def __init__(self, increment):
        self.time = 0
        self.increment = [float(s) for s in increment.split()]
        self.pos = 0

    def __call__(self):
        self.time += self.increment[self.pos % len(self.increment)]
        self.pos += 1
        return self.time

def uisetup(ui):
    time.time = mocktime(os.environ.get('MOCKTIME', '0.1'))