view tests/test-execute-bit.t @ 18600:8ba520003ae0

largefiles: make caching largefiles message more explicit In some cases, caching largefiles may take a long time (if the user has pulled a lot of new heads). This patch makes it more clear what is happening, by showing the number of heads we are caching largefiles for.
author Na'Tosha Bard <natosha@unity3d.com>
date Sat, 09 Feb 2013 15:08:21 +0000
parents 44bda93df90e
children 7a9cbb315d84
line wrap: on
line source

  $ "$TESTDIR/hghave" execbit || exit 80

  $ hg init
  $ echo a > a
  $ hg ci -Am'not executable'
  adding a

  $ chmod +x a
  $ hg ci -m'executable'
  $ hg id
  79abf14474dc tip

Make sure we notice the change of mode if the cached size == -1:

  $ hg rm a
  $ hg revert -r 0 a
  $ hg debugstate
  n   0         -1 unset               a
  $ hg status
  M a

  $ hg up 0
  1 files updated, 0 files merged, 0 files removed, 0 files unresolved
  $ hg id
  d69afc33ff8a
  $ test -x a && echo executable -- bad || echo not executable -- good
  not executable -- good