view tests/test-ui-color.py @ 22633:92b54547ac5d

util: introduce datapath for getting the location of supporting data files templates, help and locale data is normally stored as sub folders in the directory containing the source of the mercurial module. In a frozen build they live as sub folders next to 'hg.exe' and 'library.zip'. These different kind of data were handled in different ways. Unify that by introducing util.datapath. The value is computed from the environment and is always used, so we just calculate the value on module load.
author Mads Kiilerich <madski@unity3d.com>
date Sun, 28 Sep 2014 16:57:06 +0200
parents ff1586a3adc5
children 2e5be704bc96
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import os
from hgext import color
from mercurial import dispatch, ui

# ensure errors aren't buffered
testui = color.colorui()
testui.pushbuffer()
testui.write(('buffered\n'))
testui.warn(('warning\n'))
testui.write_err('error\n')
print repr(testui.popbuffer())

# test dispatch.dispatch with the same ui object
hgrc = open(os.environ["HGRCPATH"], 'w')
hgrc.write('[extensions]\n')
hgrc.write('color=\n')
hgrc.close()

ui_ = ui.ui()
ui_.setconfig('ui', 'formatted', 'True')

# we're not interested in the output, so write that to devnull
ui_.fout = open(os.devnull, 'w')

# call some arbitrary command just so we go through
# color's wrapped _runcommand twice.
def runcmd():
    dispatch.dispatch(dispatch.request(['version', '-q'], ui_))

runcmd()
print "colored? " + str(issubclass(ui_.__class__, color.colorui))
runcmd()
print "colored? " + str(issubclass(ui_.__class__, color.colorui))