view contrib/revsetbenchmarks.txt @ 23412:94092019e839 stable

mq: fix update of headers that occur in the "wrong" order Mq tried to insert headers in the right order. Sometimes it would stop searching before checking all headers and it could thus duplicate a header instead of replacing it.
author Mads Kiilerich <madski@unity3d.com>
date Fri, 28 Nov 2014 02:57:33 +0100
parents ace8320156ef
children e5f166961123
line wrap: on
line source

all()
draft()
::tip
draft() and ::tip
::tip and draft()
0::tip
roots(0::tip)
author(lmoscovicz)
author(mpm)
author(lmoscovicz) or author(mpm)
author(mpm) or author(lmoscovicz)
tip:0
max(tip:0)
min(0:tip)
0::
min(0::)
# those two `roots(...)` inputs are close to what phase movement use.
roots((tip~100::) - (tip~100::tip))
roots((0::) - (0::tip))
::p1(p1(tip))::
public()
:10000 and public()
draft()
:10000 and draft()
max(::(tip~20) - obsolete())
roots((0:tip)::)
(not public() - obsolete())
(_intlist('20000\x0020001')) and merge()
parents(20000)
(20000::) - (20000)
# The one below is used by rebase
(children(ancestor(tip~5, tip)) and ::(tip~5))::