Mercurial > hg
view tests/test-ui-color.py @ 23412:94092019e839 stable
mq: fix update of headers that occur in the "wrong" order
Mq tried to insert headers in the right order. Sometimes it would stop
searching before checking all headers and it could thus duplicate a header
instead of replacing it.
author | Mads Kiilerich <madski@unity3d.com> |
---|---|
date | Fri, 28 Nov 2014 02:57:33 +0100 |
parents | ff1586a3adc5 |
children | 2e5be704bc96 |
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import os from hgext import color from mercurial import dispatch, ui # ensure errors aren't buffered testui = color.colorui() testui.pushbuffer() testui.write(('buffered\n')) testui.warn(('warning\n')) testui.write_err('error\n') print repr(testui.popbuffer()) # test dispatch.dispatch with the same ui object hgrc = open(os.environ["HGRCPATH"], 'w') hgrc.write('[extensions]\n') hgrc.write('color=\n') hgrc.close() ui_ = ui.ui() ui_.setconfig('ui', 'formatted', 'True') # we're not interested in the output, so write that to devnull ui_.fout = open(os.devnull, 'w') # call some arbitrary command just so we go through # color's wrapped _runcommand twice. def runcmd(): dispatch.dispatch(dispatch.request(['version', '-q'], ui_)) runcmd() print "colored? " + str(issubclass(ui_.__class__, color.colorui)) runcmd() print "colored? " + str(issubclass(ui_.__class__, color.colorui))