Mercurial > hg
view mercurial/compat.h @ 30451:94ca0e13d1fc
perf: add command for measuring revlog chunk operations
Upcoming commits will teach revlogs to leverage the new compression
engine API so that new compression formats can more easily be
leveraged in revlogs. We want to be sure this refactoring doesn't
regress performance. So this commit introduces "perfrevchunks" to
explicitly test performance of reading, decompressing, and
recompressing revlog chunks.
Here is output when run on the mozilla-unified repo:
$ hg perfrevlogchunks -c
! read
! wall 0.346603 comb 0.350000 user 0.340000 sys 0.010000 (best of 28)
! read w/ reused fd
! wall 0.337707 comb 0.340000 user 0.320000 sys 0.020000 (best of 30)
! read batch
! wall 0.013206 comb 0.020000 user 0.000000 sys 0.020000 (best of 221)
! read batch w/ reused fd
! wall 0.013259 comb 0.030000 user 0.010000 sys 0.020000 (best of 222)
! chunk
! wall 1.909939 comb 1.910000 user 1.900000 sys 0.010000 (best of 6)
! chunk batch
! wall 1.750677 comb 1.760000 user 1.740000 sys 0.020000 (best of 6)
! compress
! wall 5.668004 comb 5.670000 user 5.670000 sys 0.000000 (best of 3)
$ hg perfrevlogchunks -m
! read
! wall 0.365834 comb 0.370000 user 0.350000 sys 0.020000 (best of 26)
! read w/ reused fd
! wall 0.350160 comb 0.350000 user 0.320000 sys 0.030000 (best of 28)
! read batch
! wall 0.024777 comb 0.020000 user 0.000000 sys 0.020000 (best of 119)
! read batch w/ reused fd
! wall 0.024895 comb 0.030000 user 0.000000 sys 0.030000 (best of 118)
! chunk
! wall 2.514061 comb 2.520000 user 2.480000 sys 0.040000 (best of 4)
! chunk batch
! wall 2.380788 comb 2.380000 user 2.360000 sys 0.020000 (best of 5)
! compress
! wall 9.815297 comb 9.820000 user 9.820000 sys 0.000000 (best of 3)
We already see some interesting data, such as how much slower
non-batched chunk reading is and that zlib compression appears to be
>2x slower than decompression.
I didn't have the data when I wrote this commit message, but I ran this
on Mozilla's NFS-based Mercurial server and the time for reading with a
reused file descriptor was faster. So I think it is worth testing both
with and without file descriptor reuse so we can make informed
decisions about recycling file descriptors.
author | Gregory Szorc <gregory.szorc@gmail.com> |
---|---|
date | Thu, 17 Nov 2016 20:17:51 -0800 |
parents | 7b22599dcb85 |
children | f4433f2713d0 |
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#ifndef _HG_COMPAT_H_ #define _HG_COMPAT_H_ #ifdef _WIN32 #ifdef _MSC_VER /* msvc 6.0 has problems */ #define inline __inline #if defined(_WIN64) typedef __int64 ssize_t; #else typedef int ssize_t; #endif typedef signed char int8_t; typedef short int16_t; typedef long int32_t; typedef __int64 int64_t; typedef unsigned char uint8_t; typedef unsigned short uint16_t; typedef unsigned long uint32_t; typedef unsigned __int64 uint64_t; #else #include <stdint.h> #endif #else /* not windows */ #include <sys/types.h> #if defined __BEOS__ && !defined __HAIKU__ #include <ByteOrder.h> #else #include <arpa/inet.h> #endif #include <inttypes.h> #endif #if defined __hpux || defined __SUNPRO_C || defined _AIX #define inline #endif #ifdef __linux #define inline __inline #endif #endif