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rust-node: handling binary Node prefix Parallel to the inner signatures of the nodetree functions in revlog.c, we'll have to handle prefixes of `Node` in binary form. Another motivation is that it allows to convert from full Node references to `NodePrefixRef` without copy. This is expected to be by far the most common case in practice. There's a slight complication due to the fact that we'll be sometimes interested in prefixes with an odd number of hexadecimal digits, which translates in binary form by a last byte in which only the highest weight 4 bits are considered. This is totally transparent for callers and could be revised once we have proper means to measure performance. The C implementation does the same, passing the length in nybbles as function arguments. Because Rust byte slices already have a length, we carry the even/odd informaton as a boolean, to avoid introducing logical redundancies and the related potential inconsistency bugs. There are a few candidates for inlining here, but we refrain from such premature optimizations, letting the compiler decide. Differential Revision: https://phab.mercurial-scm.org/D7790
author Georges Racinet <georges.racinet@octobus.net>
date Fri, 27 Dec 2019 23:04:18 +0100
parents 1d6066336d7b
children c25efc468a49
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# See http://EditorConfig.org for the specification

root = true

[*.py]
indent_size = 4
indent_style = space
trim_trailing_whitespace = true

[*.{c,h}]
indent_size = 8
indent_style = tab
trim_trailing_whitespace = true

[*.t]
indent_size = 2
indent_style = space
trim_trailing_whitespace = false