view tests/test-debugindexdot.t @ 22589:9ab18a912c44

ui: show prompt choice if input is not a tty but is forced to be interactive The tests often set ui.interactive to control normally interactive prompts from stdin. That gave an output where it was non-obvious what prompts got which which response, and the output lacked the newline users would see after input. Instead, if the input not is a tty, write the selection and a newline.
author Mads Kiilerich <madski@unity3d.com>
date Wed, 01 Oct 2014 01:04:18 +0200
parents a03c3ba3e4b5
children 435481393198
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Just exercise debugindexdot
Create a short file history including a merge.
  $ hg init t
  $ cd t
  $ echo a > a
  $ hg ci -qAm t1 -d '0 0'
  $ echo a >> a
  $ hg ci -m t2 -d '1 0'
  $ hg up -qC 0
  $ echo b >> a
  $ hg ci -m t3 -d '2 0'
  created new head
  $ HGMERGE=true hg merge -q
  $ hg ci -m merge -d '3 0'

  $ hg debugindexdot .hg/store/data/a.i
  digraph G {
  	-1 -> 0
  	0 -> 1
  	0 -> 2
  	2 -> 3
  	1 -> 3
  }

  $ cd ..