mercurial/bdiff.c
author Gregory Szorc <gregory.szorc@gmail.com>
Mon, 26 Mar 2018 11:00:16 -0700
changeset 37288 9bfcbe4f4745
parent 35723 50868145a8de
child 38308 068e774ae29e
permissions -rw-r--r--
wireproto: add streams to frame-based protocol Previously, the frame-based protocol was just a series of frames, with each frame associated with a request ID. In order to scale the protocol, we'll want to enable the use of compression. While it is possible to enable compression at the socket/pipe level, this has its disadvantages. The big one is it undermines the point of frames being standalone, atomic units that can be read and written: if you add compression above the framing protocol, you are back to having a stream-based protocol as opposed to something frame-based. So in order to preserve frames, compression needs to occur at the frame payload level. Compressing each frame's payload individually will limit compression ratios because the window size of the compressor will be limited by the max frame size, which is 32-64kb as currently defined. It will also add CPU overhead, as it is more efficient for compressors to operate on fewer, larger blocks of data than more, smaller blocks. So compressing each frame independently is out. This means we need to compress each frame's payload as if it is part of a larger stream. The simplest approach is to have 1 stream per connection. This could certainly work. However, it has disadvantages (documented below). We could also have 1 stream per RPC/command invocation. (This is the model HTTP/2 goes with.) This also has disadvantages. The main disadvantage to one global stream is that it has the very real potential to create CPU bottlenecks doing compression. Networks are only getting faster and the performance of single CPU cores has been relatively flat. Newer compression formats like zstandard offer better CPU cycle efficiency than predecessors like zlib. But it still all too common to saturate your CPU with compression overhead long before you saturate the network pipe. The main disadvantage with streams per request is that you can't reap the benefits of the compression context for multiple requests. For example, if you send 1000 RPC requests (or HTTP/2 requests for that matter), the response to each would have its own compression context. The overall size of the raw responses would be larger because compression contexts wouldn't be able to reference data from another request or response. The approach for streams as implemented in this commit is to support N streams per connection and for streams to potentially span requests and responses. As explained by the added internals docs, this facilitates servers and clients delegating independent streams and compression to independent threads / CPU cores. This helps alleviate the CPU bottleneck of compression. This design also allows compression contexts to be reused across requests/responses. This can result in improved compression ratios and less overhead for compressors and decompressors having to build new contexts. Another feature that was defined was the ability for individual frames within a stream to declare whether that individual frame's payload uses the content encoding (read: compression) defined by the stream. The idea here is that some servers may serve data from a combination of caches and dynamic resolution. Data coming from caches may be pre-compressed. We want to facilitate servers being able to essentially stream bytes from caches to the wire with minimal overhead. Being able to mix and match with frames are compressed within a stream enables these types of advanced server functionality. This commit defines the new streams mechanism. Basic code for supporting streams in frames has been added. But that code is seriously lacking and doesn't fully conform to the defined protocol. For example, we don't close any streams. And support for content encoding within streams is not yet implemented. The change was rather invasive and I didn't think it would be reasonable to implement the entire feature in a single commit. For the record, I would have loved to reuse an existing multiplexing protocol to build the new wire protocol on top of. However, I couldn't find a protocol that offers the performance and scaling characteristics that I desired. Namely, it should support multiple compression contexts to facilitate scaling out to multiple CPU cores and compression contexts should be able to live longer than single RPC requests. HTTP/2 *almost* fits the bill. But the semantics of HTTP message exchange state that streams can only live for a single request-response. We /could/ tunnel on top of HTTP/2 streams and frames with HEADER and DATA frames. But there's no guarantee that HTTP/2 libraries and proxies would allow us to use HTTP/2 streams and frames without the HTTP message exchange semantics defined in RFC 7540 Section 8. Other RPC protocols like gRPC tunnel are built on top of HTTP/2 and thus preserve its semantics of stream per RPC invocation. Even QUIC does this. We could attempt to invent a higher-level stream that spans HTTP/2 streams. But this would be violating HTTP/2 because there is no guarantee that HTTP/2 streams are routed to the same server. The best we can do - which is what this protocol does - is shoehorn all request and response data into a single HTTP message and create streams within. At that point, we've defined a Content-Type in HTTP parlance. It just so happens our media type can also work as a standalone, stream-based protocol, without leaning on HTTP or similar protocol. Differential Revision: https://phab.mercurial-scm.org/D2907

/*
 bdiff.c - efficient binary diff extension for Mercurial

 Copyright 2005, 2006 Matt Mackall <mpm@selenic.com>

 This software may be used and distributed according to the terms of
 the GNU General Public License, incorporated herein by reference.

 Based roughly on Python difflib
*/

#include <limits.h>
#include <stdlib.h>
#include <string.h>

#include "bdiff.h"
#include "bitmanipulation.h"
#include "compat.h"

/* Hash implementation from diffutils */
#define ROL(v, n) ((v) << (n) | (v) >> (sizeof(v) * CHAR_BIT - (n)))
#define HASH(h, c) ((c) + ROL(h, 7))

struct pos {
	int pos, len;
};

int bdiff_splitlines(const char *a, ssize_t len, struct bdiff_line **lr)
{
	unsigned hash;
	int i;
	const char *p, *b = a;
	const char *const plast = a + len - 1;
	struct bdiff_line *l;

	/* count the lines */
	i = 1; /* extra line for sentinel */
	for (p = a; p < plast; p++)
		if (*p == '\n')
			i++;
	if (p == plast)
		i++;

	*lr = l = (struct bdiff_line *)calloc(i, sizeof(struct bdiff_line));
	if (!l)
		return -1;

	/* build the line array and calculate hashes */
	hash = 0;
	for (p = a; p < plast; p++) {
		hash = HASH(hash, *p);

		if (*p == '\n') {
			l->hash = hash;
			hash = 0;
			l->len = p - b + 1;
			l->l = b;
			l->n = INT_MAX;
			l++;
			b = p + 1;
		}
	}

	if (p == plast) {
		hash = HASH(hash, *p);
		l->hash = hash;
		l->len = p - b + 1;
		l->l = b;
		l->n = INT_MAX;
		l++;
	}

	/* set up a sentinel */
	l->hash = 0;
	l->len = 0;
	l->l = a + len;
	return i - 1;
}

static inline int cmp(struct bdiff_line *a, struct bdiff_line *b)
{
	return a->hash != b->hash || a->len != b->len ||
	       memcmp(a->l, b->l, a->len);
}

static int equatelines(struct bdiff_line *a, int an, struct bdiff_line *b,
                       int bn)
{
	int i, j, buckets = 1, t, scale;
	struct pos *h = NULL;

	/* build a hash table of the next highest power of 2 */
	while (buckets < bn + 1)
		buckets *= 2;

	/* try to allocate a large hash table to avoid collisions */
	for (scale = 4; scale; scale /= 2) {
		h = (struct pos *)calloc(buckets, scale * sizeof(struct pos));
		if (h)
			break;
	}

	if (!h)
		return 0;

	buckets = buckets * scale - 1;

	/* clear the hash table */
	for (i = 0; i <= buckets; i++) {
		h[i].pos = -1;
		h[i].len = 0;
	}

	/* add lines to the hash table chains */
	for (i = 0; i < bn; i++) {
		/* find the equivalence class */
		for (j = b[i].hash & buckets; h[j].pos != -1;
		     j = (j + 1) & buckets)
			if (!cmp(b + i, b + h[j].pos))
				break;

		/* add to the head of the equivalence class */
		b[i].n = h[j].pos;
		b[i].e = j;
		h[j].pos = i;
		h[j].len++; /* keep track of popularity */
	}

	/* compute popularity threshold */
	t = (bn >= 31000) ? bn / 1000 : 1000000 / (bn + 1);

	/* match items in a to their equivalence class in b */
	for (i = 0; i < an; i++) {
		/* find the equivalence class */
		for (j = a[i].hash & buckets; h[j].pos != -1;
		     j = (j + 1) & buckets)
			if (!cmp(a + i, b + h[j].pos))
				break;

		a[i].e = j; /* use equivalence class for quick compare */
		if (h[j].len <= t)
			a[i].n = h[j].pos; /* point to head of match list */
		else
			a[i].n = -1; /* too popular */
	}

	/* discard hash tables */
	free(h);
	return 1;
}

static int longest_match(struct bdiff_line *a, struct bdiff_line *b,
                         struct pos *pos, int a1, int a2, int b1, int b2,
                         int *omi, int *omj)
{
	int mi = a1, mj = b1, mk = 0, i, j, k, half, bhalf;

	/* window our search on large regions to better bound
	   worst-case performance. by choosing a window at the end, we
	   reduce skipping overhead on the b chains. */
	if (a2 - a1 > 30000)
		a1 = a2 - 30000;

	half = (a1 + a2 - 1) / 2;
	bhalf = (b1 + b2 - 1) / 2;

	for (i = a1; i < a2; i++) {
		/* skip all lines in b after the current block */
		for (j = a[i].n; j >= b2; j = b[j].n)
			;

		/* loop through all lines match a[i] in b */
		for (; j >= b1; j = b[j].n) {
			/* does this extend an earlier match? */
			for (k = 1; j - k >= b1 && i - k >= a1; k++) {
				/* reached an earlier match? */
				if (pos[j - k].pos == i - k) {
					k += pos[j - k].len;
					break;
				}
				/* previous line mismatch? */
				if (a[i - k].e != b[j - k].e)
					break;
			}

			pos[j].pos = i;
			pos[j].len = k;

			/* best match so far? we prefer matches closer
			   to the middle to balance recursion */
			if (k > mk) {
				/* a longer match */
				mi = i;
				mj = j;
				mk = k;
			} else if (k == mk) {
				if (i > mi && i <= half && j > b1) {
					/* same match but closer to half */
					mi = i;
					mj = j;
				} else if (i == mi && (mj > bhalf || i == a1)) {
					/* same i but best earlier j */
					mj = j;
				}
			}
		}
	}

	if (mk) {
		mi = mi - mk + 1;
		mj = mj - mk + 1;
	}

	/* expand match to include subsequent popular lines */
	while (mi + mk < a2 && mj + mk < b2 && a[mi + mk].e == b[mj + mk].e)
		mk++;

	*omi = mi;
	*omj = mj;

	return mk;
}

static struct bdiff_hunk *recurse(struct bdiff_line *a, struct bdiff_line *b,
                                  struct pos *pos, int a1, int a2, int b1,
                                  int b2, struct bdiff_hunk *l)
{
	int i, j, k;

	while (1) {
		/* find the longest match in this chunk */
		k = longest_match(a, b, pos, a1, a2, b1, b2, &i, &j);
		if (!k)
			return l;

		/* and recurse on the remaining chunks on either side */
		l = recurse(a, b, pos, a1, i, b1, j, l);
		if (!l)
			return NULL;

		l->next =
		    (struct bdiff_hunk *)malloc(sizeof(struct bdiff_hunk));
		if (!l->next)
			return NULL;

		l = l->next;
		l->a1 = i;
		l->a2 = i + k;
		l->b1 = j;
		l->b2 = j + k;
		l->next = NULL;

		/* tail-recursion didn't happen, so do equivalent iteration */
		a1 = i + k;
		b1 = j + k;
	}
}

int bdiff_diff(struct bdiff_line *a, int an, struct bdiff_line *b, int bn,
               struct bdiff_hunk *base)
{
	struct bdiff_hunk *curr;
	struct pos *pos;
	int t, count = 0;

	/* allocate and fill arrays */
	t = equatelines(a, an, b, bn);
	pos = (struct pos *)calloc(bn ? bn : 1, sizeof(struct pos));

	if (pos && t) {
		/* generate the matching block list */

		curr = recurse(a, b, pos, 0, an, 0, bn, base);
		if (!curr)
			return -1;

		/* sentinel end hunk */
		curr->next =
		    (struct bdiff_hunk *)malloc(sizeof(struct bdiff_hunk));
		if (!curr->next)
			return -1;
		curr = curr->next;
		curr->a1 = curr->a2 = an;
		curr->b1 = curr->b2 = bn;
		curr->next = NULL;
	}

	free(pos);

	/* normalize the hunk list, try to push each hunk towards the end */
	for (curr = base->next; curr; curr = curr->next) {
		struct bdiff_hunk *next = curr->next;

		if (!next)
			break;

		if (curr->a2 == next->a1 || curr->b2 == next->b1)
			while (curr->a2 < an && curr->b2 < bn &&
			       next->a1 < next->a2 && next->b1 < next->b2 &&
			       !cmp(a + curr->a2, b + curr->b2)) {
				curr->a2++;
				next->a1++;
				curr->b2++;
				next->b1++;
			}
	}

	for (curr = base->next; curr; curr = curr->next)
		count++;
	return count;
}

void bdiff_freehunks(struct bdiff_hunk *l)
{
	struct bdiff_hunk *n;
	for (; l; l = n) {
		n = l->next;
		free(l);
	}
}